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2D Ray Tracing in WebGL - Taylor Petrick

    https://taylorpetrick.com/blog/post/2d-ray-tracing
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2-D Ray Tracing - MathWorks

    https://www.mathworks.com/matlabcentral/answers/383598-2-d-ray-tracing
    this, you will write the algorithm that performs ray tracing. Thus, the only input parameter of your algorithm must be the variable X containing the object. of the scene (which you’ll upload from the ‘.mat’ file). The only output parameter must be the two-dimensional image produced, corresponding to the.

java - Algorithm for 2D Raytracer - Stack Overflow

    https://stackoverflow.com/questions/32716685/algorithm-for-2d-raytracer
    I want to do a programmatical RayTracer in Java for demo purpose while giving a presentation about Ray Tracing in general (also mentioning 3D, this 2D model should only be for easier understanding, and to train my general Java knowledge).. My problem is, that i dont know where to start this whole thing. The first thing i would try is to use vectors to trace every pixel …

Greenfoot | 2D Raytracing

    https://www.greenfoot.org/scenarios/28728?js=false
    On the other hand, raytracing is, compared to rasterizing, very performance heavy, so it's probably a good idea to reduce the number of rays per second from 600p x 400p x 60fps = 14400000 to 600p x 60fps = 36000. After all, raycasts are normally calculated on the GPU which is very good at doing many simple things at once, rather than the CPU ...

Raytracing 2D concept - Raytracing on Tile maps, basic …

    http://technologies4.me/articles/raytracing-tile-maps-basic-concepts-a27/raytracing-2d-concept-65/
    Raytracing, as the name implies, involves tracing the path of a ray, or line, to check for collisions. In these tutorials we'll look at how to make use of this on 2D tile maps for determining the area visible to or illuminated by game entities. View example. To begin with, lets examine the picture below to make sure we understand the concept:

2D ray tracing – Excel Unusual

    https://excelunusual.com/tag/2d-ray-tracing/
    Introduction to Geometrical Optics – a 2D ray tracing Excel model for spherical mirrors – Part 2. This section explains the illumination setup by using an artificial star, derives the equations of the incident rays and also solves the system of equations for finding the exact coordinates of the points where the incident rays hit the mirror.

2D ray tracing : gamedev - reddit

    https://www.reddit.com/r/gamedev/comments/h9dpwr/2d_ray_tracing/
    2D ray tracing. I'm trying to figure out how to do really nice 2D lighting for my game. I found this incredible article here, that describes a really fast and pretty solution to have both nice lighting and shadows. I even managed to figure out how to add normal mapped surfaces to work with the solution as described in the article.

GitHub - 000Nobody/2D-Ray-Tracing: 2D ray tracing made …

    https://github.com/000Nobody/2D-Ray-Tracing
    2D ray tracing made with python and pygame. Contribute to 000Nobody/2D-Ray-Tracing development by creating an account on GitHub.

simulation - 2D optical ray tracing - Stack Overflow

    https://stackoverflow.com/questions/4296219/2d-optical-ray-tracing
    I am working on program that demonstrate how various lens works and for that I needed a 2D ray tracing library or algorithm. I searched for ray tracing and mostly found things that uses to create a scene in 3D, while my requirement is a simple interactive lens simulation. So any point towards 2D ray tracing algorithm or library is welcome.

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...

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