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Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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Ray tracing | Computer Graphics | Fandom

    https://graphics.fandom.com/wiki/Ray_tracing
    this is called Ray tracing describes a more realistic method than either ray casting or scanline rendering, for producing visual images constructed in 3D computer graphics environments. It works by tracing in reverse, a path that could have been taken by a ray of light which would intersect the imaginary camera lens.

Ray tracing (physics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(physics)
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Ray tracing (graphics) - wblog.wiki

    https://wblog.wiki/nn/Ray_tracing_(graphics)
    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques from ray casting, recursive ray tracing, distribution ray tracing, photon mapping to path tracing are generally slower and …

Ray tracing - Simple English Wikipedia, the free …

    https://simple.wikipedia.org/wiki/Ray_tracing
    Ray tracing is a computer algorithm for drawing very realistic 3D images . With ray tracing, objects in the scene are described with geometrical shapes like spheres or planes. The computer then sends rays (straight lines) forward from where the camera is. The objects that get hit by these rays are the objects that the camera can see.

Ray-tracing hardware - Wikipedia

    https://en.wikipedia.org/wiki/Ray-tracing_hardware
    Introduction: Ray tracing and rasterization. The problem of rendering 3D graphics can be conceptually presented as finding all intersections between a set of "primitives" (typically triangles or polygons) and a set of "rays" (typically one or more per pixel).Up to 2010, all typical graphic acceleration boards, called graphics processing units (GPUs), used rasterization algorithms.

Ray tracing hardware | Computer Graphics | Fandom

    https://graphics.fandom.com/wiki/Ray_tracing_hardware
    In this approach, in each step, the GPU finds all intersections of a single primitive and all rays of the screen. The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a single ray of light with all primitives of the scene. Those approaches have different benefits and drawbacks.

Ray casting - Wikipedia

    https://en.wikipedia.org/wiki/Ray_casting
    Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced …

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