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Ray-Traced Shadows | 3ds Max 2020 | Autodesk …

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/3DSMax-Reference/files/GUID-3F8591C4-E863-4FD1-9B98-61D94A271ECB-htm.html
    Ray-traced shadows are generated by tracing the path of rays sampled from a light source. Ray-traced shadows are more accurate than shadow-mapped shadows. They always produce a hard edge. Example of ray-traced shadows Ray-traced shadows are more realistic for transparent and translucent objects. Also, only ray-tracing can generate shadows for wireframe objects. …

Raytrace Material | 3ds Max 2019 | Autodesk Knowledge …

    https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Lighting-Shading/files/GUID-06832470-021B-47A4-B912-E347156B74A6-htm.html
    The reflections and refractions Raytrace material generates are more accurate than those produced by the Reflect/Refract map. Rendering raytraced objects can be slower than using Reflect/Refract. On the other hand, Raytrace is optimized for rendering 3ds Max scenes. You can further optimize it for your scene by excluding specific objects from ...

Ray-Traced Shadow Parameters Rollout | 3ds Max

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-2EE1B3CF-A4E1-46E3-9084-606EB8EB4BD9-htm.html
    Max Quadtree Depth Adjusts the depth of the quadtree used by the ray-tracer. Greater quadtree depth values can improve ray-tracing time at the cost of memory use. However, there is a depth value where the performance improvement is offset by the time it takes to generate the quadtree itself. This depends on the geometry of the scene. Default=7.

Basic Ray Tracing - V-Ray 5 for 3ds Max - Chaos Help

    https://docs.chaos.com/display/VMAX/Basic+Ray+Tracing
    V-Ray 5 for 3ds Max Search Attachments (1) Unused Attachments Page History Page Information ... Ray tracing is a technique for generating an image by tracing paths of light from the camera through pixels in an image plane and simulating the effects of its encounters with virtual objects. To create different effects, different rays are traced.

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