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Raytrace Material | 3ds Max 2021 | Autodesk Knowledge …

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Lighting-Shading/files/GUID-06832470-021B-47A4-B912-E347156B74A6-htm.html
    On the other hand, Raytrace is optimized for rendering 3ds Max scenes. You can further optimize it for your scene by excluding specific objects from raytracing. Note: If you want accurate, raytraced reflections or refractions in a standard material you can use the Raytrace map, which uses the same raytracer. The Raytrace map and material share ...

Advanced Ray-Traced Parameters Rollout | 3ds Max 2017 …

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-C192817F-0A1E-4348-9AFA-A1DC450A0FD1-htm.html
    [raytracing mode drop-down list] Selects the type of raytracing for generating shadows: Simple Casts a single ray of light toward the surface. No antialiasing is performed. 1-Pass Antialias Casts a bundle of rays. The same number of rays is cast from each illuminated surface. The number of rays is set using the Shadow Integrity spinner.

Raytracer Controls Rollout | 3ds Max 2020 | Autodesk …

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/3DSMax-Lighting-Shading/files/GUID-CA3C734C-E870-442C-AFF2-66931876D9A1-htm.html
    Even with raytracing off, Raytrace material and Raytrace map still reflect and refract the environment, including both the environment map for the scene, and the environment map assigned to the Raytrace material. ... Visit 3ds Max forum. 3ds Max Ideas. Share and vote on ideas for future product releases. Go to ideas. Find Service Providers.

Ray-Traced Shadow Parameters Rollout | 3ds Max

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-2EE1B3CF-A4E1-46E3-9084-606EB8EB4BD9-htm.html
    Max Quadtree Depth Adjusts the depth of the quadtree used by the ray-tracer. Greater quadtree depth values can improve ray-tracing time at the cost of memory use. However, there is a depth value where the performance improvement is offset by the time it takes to generate the quadtree itself. This depends on the geometry of the scene. Default=7.

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