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Visionaray: A Cross-Platform Ray Tracing Template Library

    https://www.researchgate.net/publication/315550586_Visionaray_A_Cross-Platform_Ray_Tracing_Template_Library#:~:text=While%20many%20state%20of%20the%20art%20ray%20tracing,generation%2C%20shading%2C%20Monte%20Carlo%20integration%2C%20or%20texture%20sampling.
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A Cross-Platform Framework for Interactive Ray Tracing

    https://www.uni-koblenz.de/~cg/Veroeffentlichungen/cp_raytrace.pdf
    A Cross-Platform Framework for Interactive Ray Tracing. Markus Geimer Stefan Muller¨ Institut fur Computervisualistik¨ Universitat Koblenz-Landau¨. Abstract: Recent research has shown that it is possible to use ray tracing to render complex scenes at interactive frame rates by efficiently exploiting the computational resources provided by current CPUs.

A CrossPlatform Framework for Interactive Ray Tracing …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.86.8808
    crossplatform framework interactive ray tracing simd instruction set interactive frame rate single cpu dedicated optimization computational resource cache usage various hardware platform complex scene easy crossplatform programming fpu emulation mode single hardware platform ray tracing bounding volume hierarchy efficient scene traversal scheme many different way …

A CrossPlatform Framework for Interactive Ray Tracing

    https://core.ac.uk/display/24648609
    Abstract: Recent research has shown that it is possible to use ray tracing to render complex scenes at interactive frame rates by efficiently exploiting the computational resources provided by current CPUs. However, these implementations are usually written with just a single hardware platform in mind.

Visionaray: A Cross-Platform Ray Tracing Template Library

    https://www.researchgate.net/publication/315550586_Visionaray_A_Cross-Platform_Ray_Tracing_Template_Library
    We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is explicitly designed to achieve high performance in professional …

GitHub - szellmann/visionaray: A C++-based, cross …

    https://github.com/szellmann/visionaray
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Tools | Vulkan | Cross platform 3D Graphics

    https://www.vulkan.org/tools
    The-Forge is an open-source cross-platform rendering framework that is used to provide the rendering layer for custom next-gen game engines. ... interactive experiences, and immersive virtual worlds. Find out more . Cross-platform multi-threaded 3D rendering engine optimized for non-gaming industry ... The Vulkan GLSL Ray Tracing Emulator is an ...

Complex shading efficiently for ray tracing on GPU

    https://www.researchgate.net/publication/271920499_Complex_shading_efficiently_for_ray_tracing_on_GPU
    A Cross-Platform Framework for Interactive Ray Tracing. ... this approach seems to be promising regarding the use of interactive ray tracing in heterogeneous environments. Read more.

SSE Ray/Box Intersection Test - flipcode

    https://flipcode.com/archives/SSE_RayBox_Intersection_Test.shtml
    A robust and branchless SSE ray/box intersection test. In their excellent paper "A Cross-Platform Framework for Interactive Ray Tracing" [1] Markus Geimer and Stefan M ller propose a branchless SIMD friendly variation of the slab test. It's extremely fast but there's a catch, under some conditions (say (box_min-pos) == 0 while inv_dir = inf) a NaN is produced and due to the way …

Rayground: An Online Educational Tool for Ray Tracing

    http://graphics.cs.aueb.gr/graphics/docs/papers/Rayground___EG_2020_Educational.pdf
    The Online Platform Rayground is an online integrated development environment (IDE) for interactive demonstration and/or prototyping of ray tracing al- gorithms. Rayground, hosted athttps://rayground.com, is free for everyone, on any platform that has a WebGL2-compliant browser (no special plugins are required).

lucille 開発日記: Ray/Box intersection test using SIMD

    http://lucille.sourceforge.net/blog/archives/000372.html
    Ray/Box intersection test using SIMD. Markus Geimer, Stefan Müller A Cross-Platform Framework for Interactive Ray Tracing Graphiktag im Rahmen der GI Jahrestagung, Frankfurt am Main, September 2003

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