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Ray-Traced Global Illumination | High Definition RP | 8.2.0

    https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Traced-Global-Illumination.html#:~:text=Ray-Traced%20Global%20Illumination%20uses%20the%20Volume%20framework%2C%20so,Volume%20component%20to%20view%20it%20in%20the%20Inspector.
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A Ray Tracing Framework for Global Illumination Systems

    https://www.researchgate.net/publication/2292976_A_Ray_Tracing_Framework_for_Global_Illumination_Systems
    The Ray Tracing Framework for Global Illumination [23] is another object-oriented framework for Monte Carlo image synthesis. It is physically-based and capable of supporting many different...

A Ray Tracing Framework for Global Illumination Systems …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.45.1962
    CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): The fundamental software components useful for a zonal ray tracing system are described. The interface protocols and some implementational observations are outlined for each of the key components. An example global illumination system assembled from the components is presented.

Ray-Tracing Pioneer Explains How He Stumbled into …

    https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted/
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RTX Global Illumination (RTXGI) | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing/rtxgi
    RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing ...

Ray-Traced Global Illumination | High Definition RP | 7.1.8

    https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Traced-Global-Illumination.html
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Ray Tracing And Global Illumination - UNF Digital Commons

    https://digitalcommons.unf.edu/cgi/viewcontent.cgi?article=1100&context=ojii_volumes
    form of ray tracing, adds to the local model by reflecting light from surrounding surfaces to the object. A global illumination model is more comprehensive, more physically correct, and it produces more realistic images. Ray tracing is an essential subject when it comes to computer graphics. It combines issues of efficiency and realism,

Global Illumination (Ray Tracing, Radiosity) - Cornell University

    http://www.graphics.cornell.edu/academic/art2907/secure/16_LECTURE_Global_Illumination_Ray_Tracing_Path_Tracing.pdf
    Path Tracing • Path Tracing is similar to ray tracing except that many rays are sent for each pixel. • Rays are sent out on a probabilistic basis depending on the reflectance (transmittance) distributions of each surface that is struck. • Computations can be accelerated by using “importance sampling”, where the ray directions are dependent on the magnitude of the …

Global Illumination | Unreal Engine Documentation

    https://docs.unrealengine.com/en-US/RenderingAndGraphics/GlobalIllumination/index.html
    Ray Tracing Global Illumination The Ray Tracing features of Unreal Engine includes a dynamic global illumination method that leverages Microsoft's DXR framework with NVIDIA's ray …

Lecture 13 Global Illumination 1: Ray Tracing and …

    https://www.inf.ed.ac.uk/teaching/courses/cg/lectures/cg13_2012.pdf
    Ray Tracing [Appel ’68] One of the most popular methods used in 3D computer graphics to render an image Different from the rasterization-based approach Good at simulating specular effects, producing shadows Also used as a function for other global illumination techniques 10 Ray Tracing [Appel ’68]

Dynamic Diffuse Global Illumination with Ray-Traced …

    https://www.jcgt.org/published/0008/02/01/paper-lowres.pdf
    Combined with state of the art glossy ray tracing and deferred direct shading, our method (left) generates full global illumination in dynamic scenes that are visually compara-ble to offline path-traced results (right) but several orders of magnitude faster: 6 ms/frame, versus 1 min/frame in this scene (on GeForce RTX 2080 Ti at 1920×1080).

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