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Architecture Considerations for Tracing Incoherent Rays | Research

    https://research.nvidia.com/publication/2010-06_architecture-considerations-tracing-incoherent-rays
    This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hierarchical treelet subdivision of the acceleration structure and repeated queueing/postponing of rays to reduce cache pressure. We describe a heuristic algorithm for determining the treelet subdivision, and show that our architecture can reduce the total memory bandwidth requirements by up to 90% in difficult scenes.

Architecture Considerations for Tracing Incoherent Rays

    https://research.nvidia.com/sites/default/files/pubs/2010-06_Architecture-Considerations-for/aila2010hpg_paper.pdf
    Architecture Considerations for Tracing Incoherent Rays Timo Aila Tero Karras NVIDIA Research Abstract This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hierarchical treelet subdivision of the acceleration

Architecture Considerations for Tracing Incoherent Rays

    https://www.researchgate.net/publication/221248934_Architecture_Considerations_for_Tracing_Incoherent_Rays
    Abstract. This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around ...

Architecture Considerations for Tracing Incoherent Rays

    https://www.highperformancegraphics.org/previous/www_2010/media/RayTracing_II/HPG2010_RayTracing_II_Aila.pdf
    • One-to-one mapping between threads and rays • Stacks interleaved in memory (CUDA local memory) • 1st stack entry from 32 rays, 2nd stack entry from 32 rays,… • Good for coherent rays, less so for incoherent • 50% of traffic caused by traversal stacks with random sort! Stack traffic – baseline method 8

Architecture Considerations for Tracing Incoherent Rays

    https://diglib.eg.org/handle/10.2312/EGGH.HPG10.113-122
    This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hierarchical treelet subdivision of the acceleration structure and repeated queueing/postponing of rays to reduce cache pressure.

architecture considerations for tracing incoherent rays

    https://vdocuments.net/architecture-considerations-for-tracing-incoherent-rays.html
    Architecture Considerations for Tracing Incoherent Rays Timo Aila, Tero Karras NVIDIA Research Our research question: What can be done if …

Architecture considerations for tracing incoherent rays

    https://dl.acm.org/doi/10.5555/1921479.1921497
    Architecture considerations for tracing incoherent rays. Share on. Authors: Timo Aila. NVIDIA Research. NVIDIA Research. View Profile, Tero Karras ...

Architecture Considerations for Tracing Incoherent Rays

    https://doczz.net/doc/4761073/architecture-considerations-for-tracing-incoherent-rays
    Comments . Transcription . Architecture Considerations for Tracing Incoherent Rays

Architecture Considerations for Tracing Incoherent Rays Timo Aila

    https://slidetodoc.com/architecture-considerations-for-tracing-incoherent-rays-timo-aila/
    Architecture Considerations for Tracing Incoherent Rays Timo Aila. Slides: 22; Download presentation. Architecture Considerations for Tracing Incoherent Rays Timo Aila, Tero Karras NVIDIA Research ...

Architecture Considerations for Tracing Incoherent Rays Timo …

    https://vdocuments.net/architecture-considerations-for-tracing-incoherent-rays-timo-aila-tero-karras.html
    Architecture Considerations for Tracing Incoherent Rays Timo Aila, Tero Karras NVIDIA Research Our research question: What can be done if …

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