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Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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Ray-Tracing Pioneer Explains How He Stumbled into …

    https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted/
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Introduction to Ray Tracing: a Simple Method for Creating …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/implementing-the-raytracing-algorithm
    Unlike other algorithms, such as a scanline renderer, ray-tracing takes very little effort to implement. This technique was first described by Arthur Appel in 1969 by a paper entitled "Some Techniques for Shading Machine Renderings of Solids". So, if this algorithm is so wonderful why didn't it replace all the other rendering algorithms?

Lecture 2: Introduction to Ray Tracing

    https://inst.eecs.berkeley.edu/~cs294-13/fa09/lectures/scribe-lecture1.pdf
    The rst ray casting algorithm for rendering was rst introduced by Arthur Appel in 1968. Ray casting rendered the scene by shooting one ray per pixel from the eye and nding the closest object blocking the

People Behind the Pixels

    https://www.historyofcg.com/pages/ray-tracing/
    ray tracing Date: Jan. 1, 1967 Projects People Organizations Events Ray tracing was first developed in the 1960s by Robert Goldstein & Roger Nagel at MAGi, and Arthur Appel at IBM. Other developers at this stage included Herb Steinberg, Marty Cohen, and Eugene Troubetskoy (Magi/Synthavision).

Ray Tracing - Faculty of Engineering

    https://www.doc.ic.ac.uk/~bkainz/graphics/notes/GraphicsNotes1011.pdf
    of the ray tracing algorithm are Arthur Appel, Robert Goldstein and Roger Nagel, who published the algorithm at the end of the 1960s [2, 14]. Other researchers working on ray tracing techniques at the time were Herb Steinberg, Marty Cohen and Eugene Troubetskoy [7]. Ray tracing is based on geometric optics, in which light

GitHub - neil3d/50YearsOfRayTracing: 以历史的发展的眼 …

    https://github.com/neil3d/50YearsOfRayTracing
    Ray Casting - Arthur Appel, 1968 Resolve visibility & depth Lambertian shading Sharp shadow Recursive Ray Tracing - Turner Whitted, 1980 Blinn–Phong shading Reflection Refraction Distributed Ray Tracing - Robert Cook et al., 1984 Soft shadow Depth of field Glossy reflection Motion blur Path Tracing - James Kajiya, 1986 Monte Carlo Direct lighting

What Is Path Tracing? | NVIDIA Blog

    https://blogs.nvidia.com/blog/2022/03/23/what-is-path-tracing/
    In 1969, more than 400 years after Dürer’s death, IBM’s Arthur Appel showed how the idea of ray tracing could be brought to computer graphics, applying it to computing visibility and shadows. A decade later, Turner Whitted was the first to show how this idea could capture reflection, shadows and refraction, explaining how the seemingly simple concept could make …

Some techniques for shading machine renderings of solids

    https://www.semanticscholar.org/paper/Some-techniques-for-shading-machine-renderings-of-Appel/14a97553cf2d5414ec94b14bf22700b1b3c93a0d
    Arthur Appel. Published in AFIPS '68 (Spring) 30 April 1968. Art. Some applications of computer graphics require a vivid illusion of reality. These include the spatial organization of machine parts, conceptual architectural design, simulation of mechanisms, and industrial design. There has been moderate success in the automatic generation of ...

THREE.js-PathTracing-Renderer | Real-time PathTracing …

    https://erichlof.github.io/THREE.js-PathTracing-Renderer/
    Arthur Appel is credited with the first formal mention and use of raytracing (raycasting and shadow rays) in his famous research paper from 1968, entitled Some Techniques for Shading Machine Renderings of Solids. In this groundbreaking paper, Appel creates renderings of machine parts and architecture by casting a ray through every single pixel in the view plane (your screen).

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