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physics for top-down racing game help - Flash / AS3

    https://stackoverflow.com/questions/3357482/physics-for-top-down-racing-game-help-flash-as3
    I am trying to figure out the collision physics for a top-down racing game in Flash / AS3. I am currently using the hitTestPoint method for detecting collisions, but I don't know how to apply a decent physics method to bounce a vehicle off of a wall that it hits.

AS3 Performance - Aftermarket Motorcycle Parts

    https://www.as3performance.co.uk/
    At AS3 Performance we supply a wide range of aftermarket motorcycle parts for motocross, enduro, supermoto, trail, adventure, quad and sports bikes. Our motorcycle parts are available for many manufacturers including Honda, Yamaha, KTM, Kawasaki and more. Click to view our selection of aftermarket motorcycle parts.

tutorial for top down racing game... - Adobe Support Community

    https://community.adobe.com/t5/animate/tutorial-for-top-down-racing-game/td-p/2640599
    I am quite new to actionscript, and want to make a simple top-down racing game, with a checkpoint (to register laps and time) and boundaries, so you can't drive off of the track... I've searched on the internet for days now, but i can only find as2 tutorials... I want the game to look somewhat like this (scroll a bit down the page):

Free Top Down Driving Game In As3 to download at Shareware …

    http://www.sharewarejunction.com/download/top-down-driving-game-in-as3/
    3D racing game. This top-down racing game takes place in 4 European capitals. Master the championships to unlock new cars and tracks or challenge others over network. Illegal racing on the streets of the city, tuned cars, beautiful girls-fans - all this ... Category: Simulation; Developer: GameHitZone.com | Download | Free

actionscript 3 - physics for top-down racing game help - Flash / AS3

    https://adsecond11.blogspot.com/2010/03/actionscript-3-physics-for-top-down.html
    I am trying to detect collision physics for top-down racing games in Flash / AS3. I am currently using the HitTestPoint method to detect conflicts, but I do not know how to apply a decent physics method to bounce a wall bounce which he hits, does anyone have any ideas Or maybe tell me in the right direction?

GitHub - Stefander/TonRacer: A top-down racing game …

    https://github.com/Stefander/TonRacer
    A top-down racing game fully generated in AS3 code - GitHub - Stefander/TonRacer: A top-down racing game fully generated in AS3 code

Professional Driving Courses – AS3 International Inc.

    https://www.as3international.us/courses/
    Having the ability to measure these skills ensures this is one of the most advanced, realistic training courses in the world. Target: Security Drivers, Executive Protection Specialists, Security Professionals. Duration: 1 or 2 Days. Price per person: $1,790.00 for our 2 day program. PURE VEHICLE DYNAMICS TRAINING.

Steam Curator: Top-Down Racing

    https://store.steampowered.com/curator/36693366/
    Top-down racers and more. Basically top-down games with an emphasis on racing or wheeled vehicles, but also some relevant side-scrollers. ... “One of the best top-down racing games on Steam got a free prologue edition. It grants access to the full game's daily challenges (time trials) and even to the campaign with some limitations!” ...

AS3 Performance | eBay Stores

    https://www.ebay.com/str/as3performance
    AS3 Racing Foot Pegs. AS3 Supermoto Foot Pegs. Flexi Levers. Factory Series Flexi Levers. Front Brake & Clutch Levers. Skid Plates (MX) Skid Plates (Enduro) ... AS3 TITANIUM EXTRA WIDE FOOT PEGS to fit SUZUKI RMZ 250 450 2010-2019 RMX 450 Z. $261.01. AS3 PERFORMANCE SILICONE RADIATOR HOSES ORANGE to fit KTM 450 500 EXC 2020.

actionscript 3 - Flash racing game physics - Stack Overflow

    https://stackoverflow.com/questions/10825446/flash-racing-game-physics
    Flash racing game physics. Bookmark this question. Show activity on this post. I want to make AS3 top-down racing game. I wrote core code, but now I want to make game more realistic. I need some physics (acceleration, steering, drifting and etc.). Problem is that I suck in physics and math.

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