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GPU Rendering — Blender Manual

    https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html
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5 Best GPUs for Blender in 2022 - FixThePhoto.com

    https://fixthephoto.com/best-gpu-for-blender.html
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How to use the GPU to render with Blender

    https://artisticrender.com/how-to-use-the-gpu-to-render-with-blender/
    To enable GPU rendering in Blender with Cycles follow these steps. Go to Edit->Preferences Open the systems section At the top, find Cycles render devices. For AMD and Intel GPUs, turn on OpenCL, your GPU should get listed if it is …

Blender 3.0 Goes to the Next Level with AMD GPU Support

    https://renderpool.net/blog/blender-amd-radeon-gpu/
    With Blender 2.81’s release back in 2019, NVIDIA did it again with its implementation of the OptiX ray-tracing API engine for Cycles, no longer using CUDA’s backend and providing even faster speeds in GPU-accelerated ray-tracing rendering; faster speeds of 60–80 percent, according to users.

Blender 3.0 Accelerated by NVIDIA RTX GPUs | NVIDIA Blog

    https://blogs.nvidia.com/blog/2021/12/13/blender-omniverse/
    Blender Cycles renderer has been completely overhauled, maximizing NVIDIA RTX GPU RT Cores for OptiX ray tracing and Tensor Cores for OptiX AI denoising. This enables rendering nearly 12x and 15x faster than with a MacBook Pro M1 Max or CPU alone, respectively, with the GeForce RTX 3080 laptop GPU.

Accelerated Ray Tracing: Testing NVIDIA’s RTX In Blender …

    https://techgage.com/article/testing-blender-2-81-alpha-with-nvidia-rtx/
    We’re taking a look at Blender’s latest 2.81 alpha build and see NVIDIA’s OptiX render engine in action, leveraging the power of the RT cores to accelerate ray traced workloads. The results are impressive. Get the latest benchmark results in our more up-to-date Blender 3.0 performance article.

Blender 2.90: Best CPUs & GPUs For Rendering & Viewport

    https://techgage.com/article/blender-2-90-best-cpus-gpus-for-rendering-viewport/
    CPU + GPU hybrid rendering has been good for quite some time in Blender, although since the introduction of NVIDIA’s ray tracing acceleration, it’s a little less lucrative than it used to be. Whereas the 64-core Ryzen Threadripper 3990X and 2060 SUPER rendered BMW in 39 seconds, we’ll see next that OptiX on a modest RTX 2060 can do it in ...

Accelerating Cycles using NVIDIA RTX - Blender …

    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
    Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs.

gpu - Will EEVEE be able to do real time ray tracing?

    https://blender.stackexchange.com/questions/106858/will-eevee-be-able-to-do-real-time-ray-tracing
    Although, as mentioned here people can use these new graphics cards for renderings using EEVEE or Cycles but Blender is not able to take the advantage of the ray-tracing capabilities of these cards. However, based on some discussions I've had with Blender developers I know that they are considering using NVIDIA's APIs such as OptiX in the future.

Rendering — blender.org

    https://www.blender.org/features/rendering/
    Cycles is Blender’s ray-trace based production render engine. Unidirectional path tracing with multiple importance sampling Multi-core CPU rendering with SIMD acceleration GPU rendering with NVidia CUDA & AMD OpenCL Multi-GPU support Unified rendering kernel for CPU and GPU Cycles Geometry Meshes Hair curves Volumes Instancing Multi-core BVH build

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