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Ray-Traced Shadows — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/raytraced_properties.html
    Light size for ray shadow sampling. This slider determines the size of the fuzzy/diffuse/penumbra area around the edge of a shadow. Soft Size only …

rendering - Ray-Tracing Support - Blender Stack Exchange

    https://blender.stackexchange.com/questions/117663/ray-tracing-support
    The focus of these new cards seems to be the new ray-tracing capabilities. Stack Exchange Network Stack Exchange network consists of 180 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Blender 3D: Noob to Pro/Ray Tracing - Wikibooks, open …

    https://en.m.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Ray_Tracing
    Setting The Scene Let’s create a very basic model we can use to experiment with various ray-tracing effects. Open a new Blender document. Make sure the default cube is selected. Go to the Modifiers context in the Properties window, and add an Array modifier to the cube.

Overlapping geometry shows black faces on Cycles …

    https://developer.blender.org/T96475
    This not happend on Blender 3.0.1. I think an on /off switch for the Cycles RayTracing Precision could solve the overlapping geometry problem. Thanks! Exact steps for others to reproduce the error Just open the file on Blender 3.0.1 and 3.1 and you'll see the difference. Here are some images: cubes overlapping.blend1 MB Download Event Timeline

Real-time ray-tracing with Cycles - Blender Developer Talk

    https://devtalk.blender.org/t/real-time-ray-tracing-with-cycles/14523
    LudvikKoutny July 25, 2020, 1:27pm #4. There’s difference between realtime and interactive. Interactive means delivering some feedback within desired output framerate (let’s assume 30FPS), while realtime means delivering actual final image at 30 frames per second. I’d say Cycles was built mainly with the former in mind, rather than the ...

Accelerated Ray Tracing: Testing NVIDIA’s RTX In Blender …

    https://techgage.com/article/testing-blender-2-81-alpha-with-nvidia-rtx/
    With the issues reported, most can be answered by looking at the OptiX feature checklist over at Blender’s bug tracker. With the Spring failed OptiX render, this was due to a lack of support for shared system memory allocation, hence why normal CUDA based rendering will work, while OptiX will not, and is being investigated.

Rendering — blender.org

    https://www.blender.org/features/rendering/
    Cycles is Blender’s ray-trace based production render engine. Unidirectional path tracing with multiple importance sampling Multi-core CPU rendering with SIMD acceleration GPU rendering with NVidia CUDA & AMD OpenCL Multi-GPU support Unified rendering kernel for CPU and GPU Cycles Geometry Meshes Hair curves Volumes Instancing Multi-core BVH build

Accelerating Cycles using NVIDIA RTX - Blender …

    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
    Blender may be the program giving you the error, but games and other software using the GPU with the OC’d settings will also have problems, even if you don’t notice them. (Stutters, restarts, FPS lags – up to crashes, etc.) Try pulling back your OC settings just a, until Blender can easily render any scene without failing.

Chapter 9- Ray-Tracing - Central Dauphin School District

    https://www.cdschools.org/cms/lib/PA09000075/Centricity/Domain/81/5th-Chapter_9.pdf
    To get ray-tracing to work, you need to go to the Render settings and turn on “Ray Tracing” in the Shading panel (should already be checked by default). Now you are ready to apply some of the ray-tracing features to your objects. Until you do that you won’t see any difference in your renders. Lighting and Shadows

Introduction — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/introduction.html
    Buffered shadows provide fast-rendered shadows at the expense of precision and/or quality. Buffered shadows also require more memory resources as compared to ray tracing. Using buffered shadows depends on your requirements. If you are rendering animations or cannot wait hours to render a complex scene with soft shadows, buffer shadows are a good choice.

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