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Ray-Traced Shadows — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/raytraced_properties.html
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Rendering — blender.org

    https://www.blender.org/features/rendering/
    Cycles is Blender’s ray-trace based production render engine. Unidirectional path tracing with multiple importance sampling Multi-core CPU rendering with SIMD acceleration GPU rendering with NVidia CUDA & AMD OpenCL Multi-GPU support Unified rendering kernel for CPU and GPU Cycles Geometry Meshes Hair curves Volumes Instancing Multi-core BVH build

Blender Ray Tracing - YouTube

    https://www.youtube.com/watch?v=pVSNWCHJ67E
    This lesson shows how to use the ray tracing controls. Ray tracing allows for more realistic visuals. This tutorial is based on Blender Basics 4th edition by James Chronister. Show more MODELLING...

Blender Ray Tracing with Intel Iris Xe Graphics

    https://devmesh.intel.com/projects/blender-ray-tracing-with-intel-iris-xe-graphics
    Blender settings Render engine set to Cycles, with GPU option turned on. Samples set to 32 Adaptive samples turned on with minimum of 4 Open Image Denoise Added to the Compositor Technologies Used Intel Deep Link OpenCL Blender 2.93 alpha Cycles Rendering Engine Ray Tracing Intel Open Image Denoise Other links Download Blender Intel Deep Link

rendering - Ray-Tracing Support - Blender Stack Exchange

    https://blender.stackexchange.com/questions/117663/ray-tracing-support
    The focus of these new cards seems to be the new ray-tracing capabilities. Stack Exchange Network Stack Exchange network consists of 180 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Introduction — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/introduction.html
    To enable ray-traced shadows, three actions are required: Enable Shadows globally in the Render menu’s Shading panel. Enable Ray tracing globally from the same panel. Enable ray-traced shadows for the light using the Ray Shadow button in the Light menu’s Shadow panel. This panel varies depending on the type of light.

Accelerated Ray Tracing: Testing NVIDIA’s RTX In Blender …

    https://techgage.com/article/testing-blender-2-81-alpha-with-nvidia-rtx/
    We’re taking a look at Blender’s latest 2.81 alpha build and see NVIDIA’s OptiX render engine in action, leveraging the power of the RT cores to accelerate ray traced workloads. The results are impressive. Get the latest benchmark results in our more up-to-date Blender 3.0 performance article.

Quick Answer: How To Reduce Render Time In Blender …

    https://bikehike.org/how-to-reduce-render-time-in-blender-cycles/
    How do I reduce render time in blender? 13 Ways to Reduce Your Render Times Turn off Ray Tracing. If you didn’t know this already, ray tracing eats CPUs for breakfast. Lower the SubSurf levels. Turn off soft shadows. Turn off Ambient Occlusion. Turn on Simplification. Turn off blurry reflections. Turn off Subsurface Scattering. Turn off shadows.

Accelerating Cycles using NVIDIA RTX - Blender …

    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
    Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs.

Best Renderers (Render Engines) for Blender in 2022

    https://www.cgdirector.com/best-renderers-render-engines-for-blender/
    OctaneRender for Blender. Price: 699€ perpetual (1-year maintenance), 39,95€ per month on an annual subscription. OctaneRender was one of the pioneers in the GPU rendering scene when it first launched, and since then has become a household name for powerful yet fast rendering.. It’s an unbiased, spectrally correct render engine that leverages RTX hardware to its …

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