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Transparency — Blender Manual

    https://docs.blender.org/manual/nb/2.79/render/blender_render/materials/properties/transparency.html
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Ray-Traced Shadows — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/raytraced_properties.html
    Light size for ray shadow sampling. This slider determines the size of the fuzzy/diffuse/penumbra area around the edge of a shadow. Soft Size only …

Transparency — Blender Manual - OpenHMD

    http://builder.openhmd.net/blender-hmd-viewport-temp/render/blender_render/materials/properties/transparency.html
    Enable Raytracing To get ray-traced transparency, you need to: Enable ray tracing in your Render settings. This is done in the Render ‣ Shading panel. Ray …

Setting Transparency and X-Ray Mode - Blender 3D …

    https://www.oreilly.com/library/view/blender-3d-printing/9781788390545/73bd1f72-32e5-43fe-9f3c-051c5a51e199.xhtml
    Now that the reference images are in place, there are two additional properties in Blender that can assist with your modeling: Transparency: You have the ability to set your image to be translucent, so items behind it are visible. X-Ray: When …

shaders - OSL and raytracing - Blender Stack Exchange

    https://blender.stackexchange.com/questions/2719/osl-and-raytracing
    There is a raytrace function for things like ambient occlusion or other tricks, but the integrator and sampling is generally outside of the control of OSL shaders. …

How to Add TRANSPARENCY to Textures in Blender! - …

    https://www.youtube.com/watch?v=udRLe6F6Z-0
    In this video, learn how to add transparency to textures in Blender! This can be especially helpful for any materials that come with opacity maps, including ...

Transparency & Blender 3.x+ – Blender Knowledgebase

    https://www.katsbits.com/codex/transparency/
    So long as the image used to do this is greyscale transparency will be correctly rendered. • • • Cycles: Principled BSDF Alpha The simplest transparent material for Cycles render engine is to use the Alpha input of Principled BSDF. For this, first drop in an Image Texture node then load in an alpha channel carrying image [10].

rendering - How to add transparency to a group of objects ...

    https://blender.stackexchange.com/questions/6733/how-to-add-transparency-to-a-group-of-objects
    You may want to stipulate how you want this semi-transparency to look (perhaps with an image). The time-consuming route would be to involve transparency in your material (how to do so varies with your choice in renderer). A faster way may be to put all of the objects on a single render layer and manage transparency from the node compositor. – Fweeb

Rendering — blender.org

    https://www.blender.org/features/rendering/
    Rendering Cycles Cycles is Blender’s ray-trace based production render engine. Unidirectional path tracing with multiple importance sampling Multi-core CPU rendering with SIMD acceleration GPU rendering with NVidia CUDA & AMD OpenCL Multi-GPU support Unified rendering kernel for CPU and GPU Cycles Geometry Meshes Hair curves Volumes Instancing

Accelerating Cycles using NVIDIA RTX — Blender …

    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
    Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs.

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