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Ray Tracing in C# and .NET

    https://www.c-sharpcorner.com/article/ray-tracing-in-C-Sharp-and-net/
    Below is the UML design of our ray tracing C# program divided into the core objects Shape, Vector, Light, LightIntensity, Color, Camera, View2D . The objects Sphere and Plane are objects for viewing that inherit from the Shape …

Writing a Simple Ray Tracer in C#

    https://www.linkedin.com/pulse/writing-simple-ray-tracer-c-matt-booty
    "In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane …

Simple Ray Tracing in C# - CodeProject

    https://www.codeproject.com/articles/19732/simple-ray-tracing-in-c
    The Ray Tracing process is an approach to generate high quality computer graphics, as deeper the level of recursivity interaction with the 3D objects it has more photo realistic appearing. The Ray Tracing Algorithm is implemented by calculating the intersection of 3D lines with the 3D objects in the model.

c# - Simple ray tracing tutorial? - Stack Overflow

    https://stackoverflow.com/questions/4351193/simple-ray-tracing-tutorial
    Show activity on this post. Years ago at uni I wrote a ray tracer in C++, but now I can hardly remember any of it. Just for fun, I decided to try writing a ray tracer again, this time in C#. But sadly I'm struggling getting started with the …

Ray Tracking in C# and .NET Updated - C# Corner

    https://www.c-sharpcorner.com/article/ray-tracking-in-C-Sharp-and-net-updated/
    It is necessary to computer t=min (t1,t2) rather than just set t = t2 (see code) This corrects selecting wrong side of object to draw. TheCamera object, all instances of from should be replaced with to object Other minor items : The code submitted with this article corrects all these errors in the code related to drawing the sphere. .NET C#

.net - RayTracer project in C# - Stack Overflow

    https://stackoverflow.com/questions/313461/raytracer-project-in-c-sharp
    124. 124 bronze badges. 1. Heh, I also had great fun writing a ray tracer in c++ for a university course - and all the data was also lost in a hard disk crash in '04. Fortunately, I had a backup of the actual code whew Damn you, IBM DeathStar. – MrZebra. Nov 24, 2008 at 11:15. Add a comment.

Simple Ray Tracing in C# Part III (Reflection) - CodeProject

    https://www.codeproject.com/articles/19928/simple-ray-tracing-in-c-part-iii-reflection
    Simple Ray Tracing in C# Part II (Triangles intersection) Background A background in Linear Algebra is required, related to R 3 points and vectors, object equations, intersections, vector reflections, rotations around axis, dot and cross products, angle between vectors and so. For this I created a helper class called tAlgebra as below:

GitHub - mellinoe/veldrid-raytracer: A C# ray tracer ...

    https://github.com/mellinoe/veldrid-raytracer
    dotnet run -c Release -p raytracer.csproj By default, the ray tracing will be done on the GPU. You can change this by setting _drawModeCPU to true. When drawing on the CPU, you may want to lower the Width and Height of the output image, as well as the NumSamples used. These are all found at the top of RayTracingApplication.cs.

Writing a Portable CPU/GPU Ray Tracer in C# | Eric Mellino

    https://mellinoe.dev/graphics/2018/05/19/writing-a-portable-cpu-gpu-ray-tracer-in-c.html
    A simple ray tracer will recurse for each reflection and refraction ray, up to a max depth, because it’s elegant and clean. In a GPU tracer, you’ll instead need to use an explicit loop, bounded by the max depth, which accumulates the color of reflected and refracted rays. Results All of the code is available in the Veldrid Ray Tracer repoon GitHub.

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