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Are there simple, free, C++ ray tracing libraries out there?

    https://stackoverflow.com/questions/8551689/are-there-simple-free-c-ray-tracing-libraries-out-there
    Show activity on this post. I have a pet project related to ray tracing. I need to generate ray traced images but the actual ray tracing is not the focus here. Thus I'd like to be able to freely use a library to do that for me. it is quite big, there are zillions of lines of code and many, many features I don't even dream of, so I may have a ...

GitHub - Project-10/OpenRT: Open Source Ray Tracing …

    https://github.com/Project-10/OpenRT
    The computational independence of each ray makes our ray-tracing library amenable to a basic level of parallelisation. OpenRT is released under a BSD license and hence it is free for both academic and commercial use. The code is written entirely in C++ with using the OpenCV library. Check out the project site for all the details like

The Top 100 C Ray Tracing Open Source Projects on Github

    https://awesomeopensource.com/projects/c/ray-tracing
    A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

Writing a Simple Ray Tracer in C# - LinkedIn

    https://www.linkedin.com/pulse/writing-simple-ray-tracer-c-matt-booty
    "In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane …

Top 14 ray-tracing Open-Source Projects (Mar 2022)

    https://www.libhunt.com/topic/ray-tracing
    Simple ray tracer written in Rust PSRayTracing 1 164 5.2 C A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

raytracing · PyPI

    https://pypi.org/project/raytracing/
    Simple optical ray tracing library to validate the design of an optical system (lenses positions and sizes, focal lengths, aperture and field stops). Support for Monte Carlo raytracing to estimate transmission efficiency and powers, limited but functional Zemax file loader for lenses, several material dispersion curves included for chromatic ...

GitHub - DCC-Lab/RayTracing: Simple ray tracing library in …

    https://github.com/DCC-Lab/RayTracing
    GitHub - DCC-Lab/RayTracing: Simple ray tracing library in Python for optical design that considers simple optical elements (with ABCD ray matrices) but also finite diameters of elements to calculate aperture and field stops, field of view, etc... Useful to validate the design of an optical system (lenses positions, power and diameters).

LibTrace - Your friendly C++ Ray Tracing Library!

    http://libtrace.sourceforge.net/
    LibTrace - Your friendly C++ Ray Tracing Library! Website design by Nitr0 & hosted by SourceForge.net LibTrace LibTrace is a raytracing library that I ( pauldoo) wrote in order to learn and understand how raytracers work. I was mostly interested in the maths/physics behind it so that's why it is only a library (ie, no frontend or fileparser).

Introducing HIP RT - a ray tracing library in HIP - GPUOpen

    https://gpuopen.com/learn/introducing-hiprt/
    HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP. The home for games and graphics developers. Discover how our open source tools, SDKs, and effects can help you find your best graphics performance. Learn tips and tricks with our extensive tutorials and samples. You may also like...

The Top 88 Cpp Raytracing Open Source Projects on Github

    https://awesomeopensource.com/projects/cpp/raytracing
    A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

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