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Start-up Caustic targets ray tracing for graphics - CNET

    https://www.cnet.com/tech/tech-industry/start-up-caustic-targets-ray-tracing-for-graphics/#:~:text=Caustic%20Graphics%20is%20focusing%20on%20ray%20tracing%2C%20a,and%20isn%27t%20likely%20to%20displace%20rasterization%20anytime%20soon.
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Caustic Graphics: Hardware Raytracing

    https://www.anandtech.com/show/2752
    Caustic Graphics has announced their CausticOne hardware and CausticGL API which will enable hardware accelerated raytracing. We are reminded of Ageia's venture into dedicated hardware for physics ...

Caustic Graphics and the CausticGL Ray Tracing API - PC …

    https://pcper.com/2009/07/caustic-graphics-and-the-causticgl-ray-tracing-api/
    One major benefit that CausticGL offers developers for ray tracing is that rays can be emitted one at a time without a need to track its progress or sync it with other similar rays, etc.

Caustic Graphics Ray Tracing Acceleration Technology …

    https://pcper.com/2009/04/caustic-graphics-ray-tracing-acceleration-technology-review/
    Caustic Graphics was formed after the three founders spent upwards of eight months together building models of ray tracing, testing out algorithms and deciding what direction the new company would ...

Generating Ray-Traced Caustic Effects in Unreal Engine 4, …

    https://developer.nvidia.com/blog/generating-ray-traced-caustic-effects-in-unreal-engine-4-part-1/
    However, simulating accurate caustic in 3D graphics is not an easy job. For those who have been involved in creating ray tracers, you might know that the difficulty is twofold: following light rays bounced off high polished surfaces or going through transparent objects multiple times makes the computation time-consuming and tuning the counter-intuitive …

Caustic Graphics Makes Ray-Tracing Realistic for Gaming | N4G

    https://n4g.com/news/294051/caustic-graphics-makes-ray-tracing-realistic-for-gaming
    San Francisco-based Caustic Graphics has developed a new patent pending technology that can actually bring ray-tracing that generates highly realistic accurate three-dimensional images to computer gaming. Ray-tracing is currently really only used in high budget Hollywood productions and is a rather tedious process where a short scene can take months to generate with ray …

What is Raytracing? - Caustic Graphics: Hardware …

    https://www.anandtech.com/show/2752/2
    Caustic Graphics has put together hardware that attempts to create a perfect environment for raytracing, approaching the problem differently than either a CPU or a GPU.

Caustic Graphics Makes Ray-Tracing Realistic for Gaming

    https://business2press.com/caustic-graphics-makes-ray-tracing-realistic-for-gaming/
    Caustic says it has developed software and a physical chip that has the capacity to generate ray-tracing images 20 times faster than even the highest end video chip currently available. Users would have to actually use the Caustic chip on top of their existing video card. Caustic is aiming to release its CausticOne chips by mid 2010.

Caustic Graphics - Crunchbase Company Profile & Funding

    https://www.crunchbase.com/organization/caustic-graphics
    Caustic Graphics, Inc. operates as a 3D computer graphics company. It offers CausticRT, a massively accelerated ray tracing system; CausticGL, a programming API with raytracing extensions; and CausticOne, a ray tracing graphics accelerator card that enables CPU/GPU to render 3D imagery. The company serves film and video, games, transportation,

Caustic Graphics launches real-time ray tracing platform

    https://arstechnica.com/gaming/2009/04/caustic-graphics-launches-real-time-ray-tracing-platform/
    In a nutshell, Caustic is attacking the ray tracing problem not on the compute side but on the data side, as a database problem that's constrained by …

Caustic Graphics—100% Raytracing : programming

    https://www.reddit.com/r/programming/comments/8egrc/caustic_graphics100_raytracing/
    Every real-time ray tracing demo being shown today (even the Bugatti CUDA demo that NVIDIA has been trotting out everywhere) shows a static scene. If the scene is not dynamic, then the performance numbers should not considered meaningful, and should not be compared against the framerates of video games rendered using modern rasterizers.

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