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comp.graphics.rendering.raytracing FAQ (part 1/2)Section - What is Ray ...

    http://www.faqs.org/faqs/graphics/raytrace-faq/part1/section-2.html#:~:text=Ray%20Tracing%2C%20in%20a%20one-line%20description%2C%20is%20a,that%20you%20want%20to%20depict%20in%20your%20picture.
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comp.graphics.rendering.raytracing FAQ (part 1/2)

    https://groups.google.com/g/comp.graphics.rendering.raytracing/c/hPkjrNJIOPE
    Ray Tracing, in a one-line description, is a method that allows you to create stunning photo-realistic images on a computer. All you need is a computer, some ray tracing software, a little...

comp.graphics.rendering.raytracing FAQ (part 2/2)

    http://www.faqs.org/faqs/graphics/raytrace-faq/part2/
    By the way, ray tracing pictures generally get a good response over in a.b.p.m and you'll often see request for them in news:alt.binaries.pictures.d (discussion group). The other alternative is to upload the picture or utility to an ftp site and use comp.graphics.rendering.raytracing to announce it in the same way. ----- Subject 6.2 - "Where ...

comp.graphics.rendering.raytracing FAQ (part 1/2)Section - What …

    http://www.faqs.org/faqs/graphics/raytrace-faq/part1/section-2.html
    Ray Tracing, in a one-line description, is a method that allows you to create stunning photo-realistic images on a computer. All you need is a computer, some ray tracing software, a little imagination and some patience. The first stage of creating this masterpiece is to "describe" what it is that you want to depict in your picture.

comp.graphics.rendering.raytracing FAQ (part 1/2)

    http://www.faqs.org/faqs/graphics/raytrace-faq/part1/
    Ray Tracing, in a one-line description, is a method that allows you to create stunning photo-realistic images on a computer. All you need is a computer, some ray tracing software, a little imagination and some patience. The first stage of creating this masterpiece is to "describe" what it is that you want to depict in your picture.

comp.graphics.rendering.raytracing FAQ (part 1/2)Section - 1

    http://www.faqs.org/faqs/graphics/raytrace-faq/part1/section-3.html
    Firstly, it's free, and secondly, the source is distributed so you can compile it on virtually any platform. It's without doubt the most used package among the comp.graphics.rendering.raytracing crowd and well worth checking out if you haven't already. POV-Ray is based on David Buck's original ray tracer, DKB-Trace and has been (and still is) …

Computer Graphics Rendering Breakthrough: 200 times faster Ray …

    https://www.nextbigfuture.com/2009/03/computer-graphics-rendering.html
    Caustic Graphics Inc. (San Francisco, Calif.) is a startup company that claims to have made a breakthrough in the hardware acceleration of ray-traced graphics. Caustic claims a 20 times speedup for better graphics algorithms hardcoded into silicon now and 200 times faster for next generation in 2010. Caustic said it’s first-generation technology will deliver an average …

comp.graphics.rendering.raytracing Newsgroup FAQs

    http://www.faqs.org/faqs/by-newsgroup/comp/comp.graphics.rendering.raytracing.html
    graphics/raytrace-faq/part1: Multipart - Single Part Subject: comp.graphics.rendering.raytracing FAQ (part 1/2) Maintainer: [email protected] (Markus Kniebes) Last Posted: 21 May 2006 04:23:46 GMT Last-modified: 2002/01/12 Posting-Frequency: every 30 days graphics/raytrace-faq/part2: Multipart - Single Part Subject: …

Mini ray tracer - comp.graphics.rendering.raytracing.narkive.com

    https://comp.graphics.rendering.raytracing.narkive.com/om3HGoqw/mini-ray-tracer
    double ray_trace(const double weight, const Vec &light, const Ray &ray, const Tree &tree) {double lambda = infinity; Vec normal(0, 0, 0); intersect(lambda, normal, ray, tree); if (lambda == infinity) return 0; Vec o = ray.orig + lambda * ray.dir + delta * normal; double g = …

comp.graphics.rendering.raytracing FAQ (part 2/2) - 5 - Further ...

    http://www-mddsp.enel.ucalgary.ca/People/adilger/povray/part2/faq-doc-2.html
    It has been described as one of the two required books for ray tracing programmers (the other being Object-Oriented Ray Tracing in C++ by Nicholas Wilt) . It contains chapters from many of the pioneers of ray tracing.

comp.graphics.rendering.raytracing FAQ (part 2/2) - 6 - Frequently ...

    http://www-mddsp.enel.ucalgary.ca/People/adilger/povray/part2/faq-doc-3.html
    Ray tracing *is* rendering. Rendering is the term which refers to the act of "painting" a digital image from some stored data. There are many different methods of rendering, such as ray tracing, radiosity, z-buffer, painter's algorithm, etc. Each method has its own merits, usually a trade-off between speed and quality or capabilities.

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