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Cone tracing - Wikipedia

    https://en.wikipedia.org/wiki/Cone_tracing
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Voxel Cone Tracing | OGRE - Open Source 3D Graphics …

    https://www.ogre3d.org/2019/08/05/voxel-cone-tracing
    Voxel Cone Tracing is similar to Ray Marching in the sense that we trace a few rays, and march across them until we hit obstacles. But instead of sending hundreds of rays, we only trace 4 to 6 ‘rays’ (called cones) and use 3D mipmapping to detect obstacles further away. Tracing a ‘cone’, as we move away from origin, we increase the cone ...

GitHub - Friduric/voxel-cone-tracing: A real-time global …

    https://github.com/Friduric/voxel-cone-tracing
    A voxel cone tracing implementation for real-time global illumination. Voxel cone tracing is used to create effects such as transparency (by refraction), reflections (diffuse and specular) and soft shadows. The implementation traces cones through a 3D texture. The 3D texture represents a directly lit voxelized scene.

GitHub - PhanSangTheAlerianLord/Voxel-Cone-Tracing: …

    https://github.com/PhanSangTheAlerianLord/Voxel-Cone-Tracing
    unlike ray marching, voxel cone tracing increase the traveling distance at each step by a constant of factor 2 and these voxel form a cone shape and give it the name "Voxel cone Tracing", and at each step, we also increase the level of voxel texture (3D Texture). Algorithm stop when we reach a certain distance or occlusion threshold.

Real-time Global Illumination using Voxel Cone Tracing

    https://www.youtube.com/watch?v=cuCwyIBOapY
    My implementation of real-time global illumination using voxel cone tracing. Currently supports diffuse, specular (reflective), shadow and refractive cones. ...

GT-engine / Voxel-Based-Cone-Tracing · GitLab

    https://gitlab.com/GT-engine/Voxel-Based-Cone-Tracing
    The 15.0 major release is coming up! This version brings many exciting improvements to GitLab, but also removes some deprecated features. Visit the deprecations page to see what is scheduled for removal in 15.0, and check for any breaking changes that could impact your workflow.

Global Illumination via Voxel Cone Tracing – Mousevale

    https://mousevale.blog/2018/10/16/global-illumination-via-voxel-cone-tracing/
    Project Source Code: Github. Fill in your details below or click an icon to log in:

Realtime Global Illumination Demos

    http://realtimeradiosity.com/demos/
    Voxel cone tracing Alex Nankervis 2012/11: author's projects page Windows binary, source code: Voxel cone tracing | OpenGL 4.3 Scene is dynamic Light is dynamic whole scene in single 3d texture: WebGL path tracing Evan Wallace 2010/12: project page (runs in browser) source code (javascript generating glsl) Realtime pathtracing | GPU Scene is ...

Voxel Cone Tracing Global Illumination in OpenGL 4.3 - Geeks3D

    https://www.geeks3d.com/20121214/voxel-cone-tracing-global-illumination-in-opengl-4-3/
    14 thoughts on “Voxel Cone Tracing Global Illumination in OpenGL 4.3” Alex Nankervis 2012/12/16 at 02:39. Sorry to the folks who are trying to build the source code and are having trouble. I didn’t expect the demo to get much attention so I didn’t include all of the dependencies. Also, the version linked has an incompatibility with ...

Voxel-based Global Illumination – Wicked Engine Net

    https://wickedengine.net/2017/08/30/voxel-based-global-illumination/
    Cone tracing code can be shared between the bouncing and querying shader and different types of rays as well. The entire thing remains fully on the GPU, the CPU is only responsible for command buffer generation. ... And as always, you can see my source code at my GitHub! Points of interest: Voxelization geometry shader;

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