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Accelerated Ray Tracing in One Weekend in CUDA

    https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
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raytracing with CUDA - Stack Overflow

    https://stackoverflow.com/questions/39473/raytracing-with-cuda
    This problem, with the current state of the art in ray-tracing code, reduces your GPU utilization by a factor of 16-32, which may make performance unacceptable for your application, especially if it's real-time (e.g. a game). It still might be …

GitHub - biancofla/cuda-raytracing: Accelerated Ray …

    https://github.com/biancofla/cuda-raytracing
    RAY TRACING WITH CUDA. In order to properly launch the project: change the version of CUDA used in the file cudaraytracer.vcxproj; change 'Code Generation' in ' Properties ' → ' CUDA C/C++ ' → ' Device ' accordingly to the NVIDIA hardware that will run the code; add 'extended-lambda' in ' Properties ' → ' CUDA/C++ ' → ' Command Line '.

Interactive Ray Tracing with CUDA - Nvidia

    https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
    Ray tracing is sublinear, rasterization linear in primitives Rasterization uses culling techniques Ray tracing is linear, rasterization sublinear in pixels Ray tracing uses packets & frustum tracing Ray Tracing vs. Rasterization Rasterization is fast but needs cleverness to …

GitHub - saipraveenb25/cuda-raytracer: CUDA Ray Tracer

    https://github.com/saipraveenb25/cuda-raytracer
    CUDA Path Tracer Path tracing has long been the select method used by the graphics community to render photo-realistic images. It has found wide uses across several industries, and plays a major role in animation and filmmaking, with most special effects rendered using some form of Monte Carlo light transport.

xlnx/cuda-raytracer: cuda based raytracer, if not cooing.

    https://github.com/xlnx/cuda-raytracer
    cuda-raytracer Current Status Basic cuda raytracing framework was successfully built, tested and profiled . Nvidia Tesla K40m Compatible CPU multicore version was built and tested . Intel (R) Core (TM) i7-8550U CPU @ 1.80GHz, 8 Logic Cores Intel (R) Xeon (R) CPU E5 …

Ray Tracing in One Weekend in CUDA - GitHub

    https://github.com/rogerallen/raytracinginoneweekendincuda
    Ray Tracing in One Weekend in CUDA This is yet another Ray Tracing in One Weekend clone, but this time using CUDA instead of C++. CUDA can be used to speed up the code. For example, on my machine, the C++ code renders the test image in 90 seconds. The CUDA accelerated code renders the image in about 7 seconds.

GitHub - Belval/raytracing: Using CUDA to implement …

    https://github.com/Belval/raytracing
    Partially inspired from this excellent article "Accelerated Ray Tracing in One Weekend in CUDA" by Roger Allen ( https://devblogs.nvidia.com/accelerated-ray-tracing-cuda/) …

An Implementation of Ray Tracing in CUDA

    https://cseweb.ucsd.edu/~baden/classes/Exemplars/260_fa09/ChenDasPan_cse260_fa09.pdf
    Abstract In computer graphics, ray tracing is a popular technique for rendering images with computers. In this project we implemented a serial version of ray tracing in C, and three parallelized versions in CUDA. We conducted experiments to demonstrate speedup with CUDA, as well as the importance of balancing workload among threads. 1 Introduction

Cuda Ray Tracing

    https://cudaraytracing.blogspot.com/
    Ray tracing is used to generate images by tracing the rays or paths of light as they bounce through and around the objects in a scene. When done right, it can produce photorealistic imagery because shadows are reproduced correctly. But the algorithms needed are complex and processor intensive.

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