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The Demo Scene - WebGL Path Tracing

    https://thedemoscene.tumblr.com/post/8748097594/webgl-path-tracing
    Path tracing is a realistic lighting algorithm that simulates light bouncing around a scene. This path tracer uses WebGL for realtime performance and supports diffuse, mirrored, and glossy surfaces. [via hacker news ]

Path Tracing

    https://polaron3d.com/Hub/path-tracing/
    A Vulkan path trace that contains advanced methods like parallax aware path guiding and irradiance caching, as well as standard methods like NEE and MIS. All methods can be configured and enabled at run time and come with a wide range of visualization modes. ... 2kb demoscene path-tracing ray-tracing. 183. Raytrace. 26/11/ 2021 2 months ago ...

Path tracing – Fulcrum : Demo Collective

    https://www.fulcrum-demo.org/tag/path-tracing/
    Here’s our entry for the Assmbly 2018 1 kilobyte intro competition, it placed 2nd out of 13. It needs a fairly fast videocard to run the 1K compo versions at 60 FPS (GTX 1080 TI for the 1080p version, GTX 1060 for the 720p version), but the safe versions which are a bit bigger than 1K and don’t have the uglier hacks should run pretty much everywhere.

What Is Path Tracing? | NVIDIA Blog

    https://blogs.nvidia.com/blog/2022/03/23/what-is-path-tracing/
    Path tracing simulates the true physics of light, which uses ray tracing as one component of a larger light simulation system. This would mean all lights in a scene are sampled stochastically — using Monte Carlo or other techniques — both for direct illumination, to light objects or characters, and for global illumination, to light rooms or ...

path tracing Archives - Ctrl-Alt-Test

    https://www.ctrl-alt-test.fr/tag/path-tracing/
    provod: Path tracing! It’s super trivial to do, and any random crap rendered with it looks good. It’s like pentatonic scale :D. ferris: It depends on the audience of course. It’s the same with demos – people like what they like. For the demoscene, a cool …

Ray Tracing Resources Page - Real-Time Rendering

    https://www.realtimerendering.com/raytracing.html
    The demoscene has had simple interactive ray traced demos since 1995. Don't bother trying to download and run code, though; ... There are a wide range of offline rendering systems, based on ray and path tracing and other related techniques. Here's a short list: Nori is a simple C++ ray tracer, ...

Laguna: Real-time OpenCL Path Tracer | Geeks3D

    https://www.geeks3d.com/20120502/laguna-real-time-opencl-path-tracer/
    Laguna is a new small OpenCL path tracer (ray tracer) based on a precalculated blocks structure. I tested Laguna on an EVGA GeForce GTX 680 ( R301.24) and a MSI Radeon HD 7970 ( Cat 12.4) at a resolution of 800×600 and 1920×1080 (you can change settings in the scene.txt file): 1920×1080 fullscreen: GTX 680: 12 FPS. HD 7970: 13 FPS.

Path Tracing – Getting Started With Diffuse and Emissive ...

    https://blog.demofox.org/2016/09/21/path-tracing-getting-started-with-diffuse-and-emissive/
    The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get…

These Windows PC ray-tracing demos show off how it …

    https://www.windowscentral.com/three-cool-ray-tracing-demos-you-can-try-your-pc-right-now
    Ray tracing isn't new technology, but the release of Nvidia's 2000-series RTX GPUs saw a massive resurgence in interest for it. Even so, …

Moving cubes with pathtracing, lighting and ambient …

    https://www.reddit.com/r/tinycode/comments/de7dj9/moving_cubes_with_pathtracing_lighting_and/
    As you might have guessed, real path tracing and lighting is (yet) impossible in 64 bytes of assembler ;) but still, it's at least possible to generate the impression of both. Before you dive into the details, have a look at this screenshot and/or see a capture on youtube.

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