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Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray tracing generates computer graphics images by tracing the path of light from the view camera (which determines your view into the scene), through the 2D viewing plane (pixel plane), out into the 3D scene, and back to the light sources.

Ray Tracing for Windows | Minecraft

    https://www.minecraft.net/en-us/updates/ray-tracing
    Now available for Windows. Real-time ray tracing for Windows pushes Minecraft’s graphical boundaries even more! Enabled by Minecraft’s Render Dragon graphics engine, ray tracing brings realistic lighting capabilities, such as global illumination and per pixel lighting, plus support for advanced textures to your world.

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds ...

Fast and Fun: My First Real-Time Ray Tracing Demo

    https://developer.nvidia.com/blog/my-first-ray-tracing-demo/
    A hemispherical light dome gives a lovely soft shadow after a while, but is much more circa 1986 – path tracing and The Rendering Equation – than 1980 – classic Whitted ray tracing with sharp reflections, refractions, and shadows. I wanted to implement three directional lights for the scene, which is how it was originally designed.

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