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DirectX Raytracing (DXR) Functional Spec | DirectX-Specs

    https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html
    Engineering specs for DirectX features. Initiating raytracing. First a pipeline state containing raytracing shaders must be set on a command list, via SetPipelineState1().. Then, just as rasterization is invoked by Draw() and compute is invoked via Dispatch(), raytracing is invoked via DispatchRays().DispatchRays() can be called from graphics command lists, compute …

Announcing Microsoft DirectX Raytracing! - DirectX ...

    https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/
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DirectX Raytracing - PIX on Windows

    https://devblogs.microsoft.com/pix/directx-raytracing/
    DirectX Raytracing. ... Any shader record that uses resources, including your Ray Generation shader record and/or entries in your Hit Group, Miss Shader, or Callable Shader shader tables, will be displayed in this list. For each shader record, PIX lists the resources bound to its shader, including all resources bound via global and/or local ...

Direct3D 12 raytracing samples - Code Samples | …

    https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
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