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Raytracing Dispersion - Mentis

    http://mentis.ca/design/graphics/dispersion/#:~:text=Dispersion%20is%20the%20cause%20of%20rainbows%2C%20and%20other,little%20more%20complicated%2C%20and%20usually%20more%20computationally%20intensive.
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Dispersive refraction in ray tracing | SpringerLink

    https://link.springer.com/article/10.1007/BF01890982
    Dispersive refraction is the property that gives gemstones their fire, and that makes prisms produce a spectrum from white light. Modeling disperison in a ray tracing environment requires solution of some new problems, but allows production of more exciting images.

Dispersive refraction in ray tracing | Semantic Scholar

    https://www.semanticscholar.org/paper/Dispersive-refraction-in-ray-tracing-Thomas/58250ea4fc89bd01506294d9c5ff051d80c176ab
    Dispersive refraction is the property that gives gemstones their fire, and that makes prisms produce a spectrum from white light. Modeling disperison in a ray tracing environment requires solution of some new problems, but allows production of more exciting images.

Raytracing Dispersion - Mentis

    http://mentis.ca/design/graphics/dispersion/
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Reflections and Refractions in Ray Tracing

    https://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf
    It does not matter which refractive index is the greatest. All that counts is that η 1 is the refractive index of the material you come from, and η 2 of the material you go to. This(very important) concept is sometimes misun-derstood. The direction vector of the incident ray (= incoming ray) is i, and we assume this vector is normalized. The ...

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