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Divide and Conquer G-Buffer Ray Tracing

    https://dc.ewu.edu/cgi/viewcontent.cgi?httpsredir=1&article=1243&context=theses
    Divide and Conquer G-Buffer Ray Tracing A Thesis Presented To Eastern Washington University Cheney, Washington In Partial Ful llment of the Requirements

Parallel Divide and Conquer Ray Tracing - GitHub Pages

    https://sriravic.github.io/papers/pdacrt.pdf
    Keywords: Raytracing, Graphics Processors, Divide and Conquer, Parallel Processing 1 Introduction Ray tracing is important to generate photo-realistic images. Effi-cient ray-tracing uses structures such as BVH, k-d trees, grids, for efficiency. The construction is expensive and acceleration struc-tures have high memory requirements.

Improving Divide-and-Conquer Ray-Tracing Using a …

    https://ieeexplore.ieee.org/document/6915284
    This paper presents a new Divide-and-Conquer Ray-Tracing (DACRT) algorithm that is designed to perform on multi-core processors. This new algorithm proposes a parallel and generic scheme that, without the use of any data structure for spatial subdivision, maintains memory management minimal and deterministic. Initially, the scene is divided into sub-scenes …

Naive Ray-Tracing: A Divide-And-Conquer Approach

    https://cs.swansea.ac.uk/wordpressvc/wp-content/uploads/2012/10/d-and-c-ray-tracing.pdf
    Divide-and-conquer ray-tracing quickly solves large and dynamic intersection problems without using a spatial subdivision data structure.(a)The 12.7 million triangles of the power plant model are rendered on a 6.6 millions pixel image (3840 ×1728) with a …

Parallel divide and conquer ray tracing | SIGGRAPH Asia ...

    https://dl.acm.org/doi/10.1145/2542355.2542393
    Divide and Conquer Ray Tracing (DACRT) is a recent technique which constructs no explicit acceleration structure. It creates and traverses an implicit hierarchy in a depth-first fashion recursively and is suited for dynamic scenes that change constantly. In this paper, we present a parallel version of DACRT that runs entirely on the GPU, which ...

Efficient Divide-And-Conquer Ray Tracing using Ray Sampling

    https://web.wakayama-u.ac.jp/~iwasaki/project/dacrt/hpg2013final.pdf
    formance gains obtained through ray sampling. 3 Divide-And-Conquer Ray Tracing DACRT performs the intersection tests between a set of rays and a set of primitives in a scene based on the divide and conquer al-gorithm, as illustrated in Fig. 1. The divide and conquer algorithm recursively breaks down the problem to be solved until it can be ...

(PDF) Efficient divide-and-conquer ray tracing using ray ...

    https://www.researchgate.net/publication/262398969_Efficient_divide-and-conquer_ray_tracing_using_ray_sampling
    Divide and Conquer Ray Tracing (DACRT) is a recent technique which constructs no explicit acceleration structure. It creates and traverses an implicit hierarchy in a depth-first fashion ...

Naive ray-tracing: A divide-and-conquer approach: ACM ...

    https://dl.acm.org/doi/10.1145/2019627.2019636
    This is possible with a modification of Whitted's naive ray-tracing algorithm by using a divide-and-conquer approach, and by having a sufficient collection of rays in order to reduce the complexity of naive ray-tracing. In particular, the algorithm excels at spontaneously solving large Ray/Primitive intersection problems.

Interval Ray Tracing — a divide and conquer strategy for ...

    http://www.nsc.ru/interval/Library/Thematic/CompGraph/DivideConquer.pdf
    A new method for ray tracing parametric surfaces is developed. The method uses a divide-and-conquer strategy for rapid finding of the sectors of constant intensity. Techniques from interval analysis allow reducing the number of ray/surface inter- sections that must be computed. Main re-

Interval Ray Tracing — a divide and conquer strategy for ...

    https://link.springer.com/article/10.1007/BF01901274
    A new method for ray tracing parametric surfaces is developed. The method uses a divide-and-conquer strategy for rapid finding of the sectors of constant intensity. Techniques from interval analysis allow reducing the number of ray/surface intersections that must be computed. Main results are presented in terms of solving a general system of nonlinear equations, and thus can …

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