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On building fast kd-Trees for Ray Tracing, and on doing ...

    https://dcgi.fel.cvut.cz/home/havran/ARTICLES/ingo06rtKdtree.pdf#:~:text=Though%20all%20these%20techniques%20have%20their%20merits%2C%20kd-trees,the%20%E2%80%9Cbest%20known%20method%E2%80%9D%20for%20fast%20ray%20tracing.
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Fast Ray Tracing using K-D Trees | Request PDF

    https://www.researchgate.net/publication/2589291_Fast_Ray_Tracing_using_K-D_Trees
    Bounding volume hierarchies (BVH) are an effective method for speeding up ray tracing and avoiding the need to test every ray against every object in …

[PDF] Fast Ray Tracing Using K-d Trees | Semantic Scholar

    https://www.semanticscholar.org/paper/Fast-Ray-Tracing-Using-K-d-Trees-Fussell-Subramanian/1b5ec8cf78b530453724532afd2c2804dec86129
    Benchmarking results indicate that when used with axis-aligned bounding parallelepipeds, this method of ray tracing is one of the fastest known. A hierarchical search structure for ray tracing based on k-d trees is introduced that can handle the variety of surfaces commonly used in computer graphics and is one of the fastest known.

(PDF) On Building Fast kd-trees for Ray Tracing, and on ...

    https://www.researchgate.net/publication/232652917_On_Building_Fast_kd-trees_for_Ray_Tracing_and_on_Doing_that_in_ON_log_N
    kd-tree-based – coherent packet tracing [WSBW01, W al04] and frustum traversal [RSH05] kd-trees are increasingly be- lieved to be the “best known method” for fast ray trac-

On building fast kd-Trees for Ray Tracing, and on …

    https://dcgi.fel.cvut.cz/home/havran/ARTICLES/ingo06rtKdtree.pdf
    ent packet tracing [30, 26] and frustum traversal [17] kd-trees are increasingly believed to be the “best known method” for fast ray tracing [20]. Both concepts become particularly interesting if the kd-tree is built to minimize the number of traversal and intersection steps, which today is usually done using a heuristic cost estimate, the Surface Area Heuristic (SAH) [13]. Kd-trees have …

KD-TREE BASED FAST RAY TRACING FOR RCS PREDICTION …

    https://www.jpier.org/PIER/pier81/22.08011305.pdf
    KD-TREE BASED FAST RAY TRACING FOR RCS PREDICTION Y. B. Tao, H. Lin, and H. J. Bao StateKeyLaboratoryofCAD&CG ZhejiangUniversity Hangzhou310027,P.R.China Abstract—Ray tracing is of great use for computational electro- magnetics, such as the well-known shooting and bouncing ray (SBR) method. In this paper, the kd-tree data structure, coupled with the mailbox …

Kd-Tree Based Fast Ray Tracing for RCS Prediction

    https://www.jpier.org/PIER/pier.php?paper=08011305
    Abstract. Ray tracing is of great use for computational electromagnetics, such as the well-known shooting and bouncing ray (SBR) method. In this paper, the kd-tree data structure, coupled with the mailbox technique, is proposed to accelerate the ray tracing in the SBR. The kd-tree is highly effective in handling the irregularly distribution of patches of the target, while the repeatedly …

kdtree - Fast, stackless kd-tree traversal in raytracing ...

    https://stackoverflow.com/questions/15632489/fast-stackless-kd-tree-traversal-in-raytracing-clarification-needed
    1. 3. In a 3 dimensional kD tree, the split-axis is X, Y, or Z. The split-plane is the actual plane used to split the children. It is always perpendicular to an axis, with some given displacement from the origin. – Tavian Barnes. Apr 22, 2013 at 19:13.

1 Faster Isosurface Ray Tracing using Implicit KD-Trees

    https://www.sci.utah.edu/~wald/Publications/2005/IsoSurfaceRT/download/wald_TVCG05.pdf
    1 Faster Isosurface Ray Tracing using Implicit KD-Trees. 1. Faster Isosurface Ray Tracing using Implicit KD-Trees. Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek and Hans-Peter Seidel. Abstract—The visualization of high-quality isosurfaces at interactive rates is an important tool in many simulation and visualization applications.

k-d Trees For Raytracing

    https://www.cg.tuwien.ac.at/studentwork/VisFoSe98/jiri/index.htm
    k-d tree , as proposed by Bentley is a structure for fast searching in multidimensional spaces. Just for better interpretation, in case of raytracing, the space to be searched in is mostly 2 or 3 dimensional Euclidean Space ( Slide 5 ).

Highly Parallel Fast KD-tree Construction for …

    http://kesen.realtimerendering.com/~realtin4/kesen/Intel-EG07.pdf
    3. Fast construction of kd-trees Using high-quality kd-tree is essential for achieving interac-tive ray tracing performance. Therefore, the goal is building a kd-tree as fast as possible minimizing its quality degrada-tion. A typical kd-tree construction proceeds in a top-down fashion by recursively splitting a current node into two sub-

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