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Hybrid Frustum Traced Shadows - NVIDIA Developer

    https://developer.nvidia.com/hybrid-frustum-traced-shadows-0
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Deep Dive: How VXAO, Frustum Tracing, & Fluid …

    https://www.gamersnexus.net/guides/2355-deep-dive-how-vxao-frustum-tracing-and-flow-work
    Frustum tracing extrudes volume from the perspective of the light source, along the frustum, and calculates where the shadow should land with greater precision.

Interactive Sound Propagation in Dynamic Scenes …

    http://gamma.cs.unc.edu/SOUND/
    Frustum tracing is a geometric method that allows to perform sound propagation simulation in general complex and dynamic scenes. We describe the underlying algorithm and analyze its behavior with regard to different sampling and scene …

Frustum - Wikipedia

    https://en.wikipedia.org/wiki/Frustum
    In geometry, a frustum (borrowed from the Latin for “morsel”, plural: frusta or frustums) is the portion of a solid (normally a cone or pyramid) that lies between one or two parallel planes cutting it. A right frustum is a parallel truncation of a right pyramid or right cone.. In computer graphics, the viewing frustum is the three-dimensional region which is visible on the screen.

AD-Frustum: Adaptive Frustum Tracing for Interactive …

    https://www.cs.jhu.edu/~misha/ReadingSeminar/Papers/Chandak08.pdf
    frustum and visible, the contribution is registered for use during audio rendering stage. Our approach builds on using a ray-frustum for volumetric tracing [19]. We trace the paths from the source to the receivers by tracing a sequence of ray-frusta. Each ray-frustum is a simple 4-sided frus-tum, represented as a convex combination of four corner rays.

NVIDIA Hybrid Frustum Traced Shadows Raise The Bar …

    https://www.nvidia.com/en-us/geforce/news/nvidia-hfts-hybrid-frustum-traced-shadows/
    The first and most important of these is Frustum Tracing, a form of Ray Tracing that runs far faster, yet is still highly accurate. This is a direct result of NVIDIA HFTS's Frustum Tracing utilizing Conservative Rasterization, a technology built into second generation GeForce GTX 900 Series, Maxwell-architecture GPUs.

AD-Frustum: Adaptive Frustum Tracing for Interactive …

    https://www.cs.purdue.edu/cgvlab/popescu/Visibility/Additional%20References/Chandak%202008.pdf
    frustum. We augment a 4-sided frustum with a quadtree structure to keep track of its subdivision and maintain the correct depth informa-tion, as shown in Fig. 2. Each leaf node of the quadtree represents the ¿nest level sub-frustum that is used for volumetric tracing. An inter-mediate node in the quadtree corresponds to the parent frustum or an

Frustrum | Teardown Wiki | Fandom

    https://teardown.fandom.com/wiki/Frustrum
    Frustrum is a Map in Teardown. It is the last map unlocked in part one of the Campaign, having only a single mission. It is a small village built upon a river. Frustrum does not appear to have an owner/mayor. The map starts off with dark tunnel, in which …

Frustum - The Virtual Production Glossary

    https://www.vpglossary.com/vpglossary/frustum/
    Frustum. The region of a virtual world which appears as a viewport to the camera. On an LED volume, the inner frustum moves in sync with the camera, while the outer frustum is unseen by the camera and maintains the remainder of the environment static to provide consistent, realistic lighting. Typically there is a buffer zone outside of the inner frustum to accommodate latency …

(a) 4x4 (b) 8x8 - GAMMA

    http://gamma.cs.unc.edu/SOUND/data/IRs/graphs.pdf
    Figure 1: Impulse Response (IR) vs Sampling Resolution: The above picture shows IRs genererated from our frustrum-tracing approach for the box scene with reflection order = 4 and varying frustum sampling resolution {4x4, 8x8, 16x16, 32x32}. Notice that sampling resolution of 4x4 captures most contributions to IR.

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