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Racing AI - Artificial Intelligence - GameDev.net

    https://www.gamedev.net/forums/topic/138682-racing-ai/
    GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. ... The first thing I am investigating is the current state of racing AI, i.e. what techniques are currently being used and why - FSM'

Racing AI - Artificial Intelligence - GameDev.net

    https://www.gamedev.net/forums/topic/5388-racing-ai/
    GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. I've been programming a 3D racing game and have hit a snag: How do I get all the computer controlled oponents to find their way around a track consisting of polygons?

Racing AI (with complications) - Artificial Intelligence - GameDev.net

    https://gamedev.net/forums/topic/351411-racing-ai-with-complications/3303425/
    GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Grab a copy of Ai Game Programming Wisdom 2, theres an article in there on Generating Racing Lines automatically.

racing car AI - Artificial Intelligence - GameDev.net

    https://www.gamedev.net/forums/topic/400479-racing-car-ai/
    racing car AI - Artificial Intelligence - GameDev.net GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Hi, I'll be using an existing demo (everything prepared, graphics, physics, input etc) and i want to extend it by making the car to be controlled by a neural network.

Racing game AI -- How To ... - Artificial Intelligence - GameDev.net

    https://gamedev.net/forums/topic/260986-racing-game-ai-how-to/
    I had spent some time on searching around the web, however, I simply didn't find any method to work on car racing game's A.I. , What I need is the AI. to drive the car following a track, to avoid obstacle (include player or npc's car) , and better be able to win the player sometimes :P .

Racing AI (with complications) - Artificial Intelligence - GameDev.net

    https://gamedev.net/forums/topic/351411-racing-ai-with-complications/3310636/
    GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Drilian, I would be tempted to just hand each track to a bunch of playtesters and record the paths they take, recording how they use the controls and possibly tweaking them slightly, to be used later by AI controlled characters.

Driver AI in racing game - Game Development Stack Exchange

    https://gamedev.stackexchange.com/questions/141265/driver-ai-in-racing-game
    Player and AI cars behave consistently on the track, which increases perceived and actual fairness (if you want to handicap the racers, of course, you can do it by changing parameters on the cars) Various kinds of multiplayer support become much easier to develop. This is a particular case of MVC separation, by the way. Share Improve this answer

Tips for building an AI for a 2D racing game - Stack Exchange

    https://gamedev.stackexchange.com/questions/8888/tips-for-building-an-ai-for-a-2d-racing-game
    We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering.

Best approach to 2D racing game AI? - Game Development Stack …

    https://gamedev.stackexchange.com/questions/40562/best-approach-to-2d-racing-game-ai
    Yes, make a type of path that the car follows. First, you need to make the car just drive. (Make the car drive forward forever). Create a rectangle at each turn on the track then make if statements for when the AI car intersects them. When the AI intersects them(the rectangles) make it rotate according to where it needs to turn.

GameDev Pensieve - Genre

    https://www.gamedevpensieve.com/ai/ai_genre
    The Pure Advantage: Advanced Racing Game AI - 2009 AIGPW1 - Representing a racetrack for the AI. p439-443 AIGPW1 - Racing AI Logic. p444-454 AIGPW1 - Training a AI to race. p455-459 AIGPW1 - Competitive AI racing under open street conditions. p460-471 Camera AI for Replays, AIGPW1 p472-478. - 2002.

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