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(PDF) Global Ray-Bundle Tracing with Hardware Acceleration

    https://www.researchgate.net/publication/220852915_Global_Ray-Bundle_Tracing_with_Hardware_Acceleration
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Global Ray-bundle Tracing with Hardware Acceleration

    https://link.springer.com/chapter/10.1007%2F978-3-7091-6453-2_23
    Abstract. The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element techniques, the surfaces are decomposed into planar patches that are assumed to have position independent, but not direction independent radiance.

Global Ray-Bundle Tracing with Hardware Acceleration

    https://www.researchgate.net/publication/220852915_Global_Ray-Bundle_Tracing_with_Hardware_Acceleration
    Metropolis method [1] was introduced by Veach in Computer Graphics [2] in the ray tracing context, and for its use with global ray-bundle tracing in [4] and for participating media in [7]. A ...

Global ray-bundle tracing with hardware acceleration

    https://www.academia.edu/858571/Global_ray_bundle_tracing_with_hardware_acceleration
    Technical Report/TR-186-2-98-18 (4 August 1998) Global Ray-bundle Tracing L´aszl´o Szirmay-Kalos Department of Control Engineering and Information Technology, Technical University of Budapest Budapest, M˝uegyetem rkp. 11, H-1111, HUNGARY [email protected] Abstract The paper presents a single-pass, view-dependent method to solve the general rendering equation, …

Global Ray-bundle Tracing with Hardware Acceleration

    http://www.fsz.bme.hu/~szirmay/rayb21.pdf
    Global Ray-bundle Tracing with Hardware Acceleration L´aszl´o Szirmay-Kalos1, Werner Purgathofer Department of Control Engineering and Information Technology, TU of Budapest Budapest, M˝uegyetem rkp. 11, H-1111, HUNGARY [email protected] Abstract. The paper presents a single-pass, view-dependent method to solve the

CiteSeerX — Global ray-bundle tracing with hardware …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.79.1717
    global ray-bundle tracing hardware acceleration single step applying finite element technique large area lightsources combined finite element planar patch hardware z-buffer direction dependent radiance function metropolis sampling method difficult lighting situation direction independent radiance general rendering equation radiance transfer ...

CiteSeerX — Global Ray-bundle Tracing with Hardware …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.4.7127
    CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element techniques, the surfaces are decomposed into planar patches that are assumed to have position independent, but not …

Global Ray-bundle Tracing with Hardware Acceleration

    http://www.fsz.bme.hu/~szirmay/rayb2_link.html
    Global Ray-bundle Tracing with Hardware Acceleration Szirmay-Kalos László, Werner Purgathofer ... The direction dependent radiance function is then computed by random walk using bundles of parallel rays. In a single step of the walk, the radiance transfer is evaluated exploiting the hardware z-buffer of workstations, making the calculation ...

Global Ray-bundle Tracing with Infinite Number of Rays

    https://www.researchgate.net/publication/223550839_Global_Ray-bundle_Tracing_with_Infinite_Number_of_Rays
    The first approaches to use graphics hardware for this purpose ... Szirmay-Kalos and Purgathofer [1998] proposed global ray bundle tracing; ... Global …

Chapter 38. High-Quality Global Illumination Rendering …

    https://developer.nvidia.com/gpugems/gpugems2/part-v-image-oriented-computing/chapter-38-high-quality-global-illumination
    Like all images in this chapter, it was rendered with a GPU-based global illumination algorithm that uses rasterization hardware for efficient ray casting. Figure 38-1 An Image Rendered with Global Illumination Accelerated by the GPU. Techniques for including these effects usually require ray tracing for high-quality results.

Fast Global Illumination Baking via Ray-Bundles (sap 0046)

    https://yusuketokuyoshi.com/papers/2011/Fast%20Global%20Illumination%20Baking%20via%20Ray-Bundles.pdf
    Global ray-bundle tracing with hardware acceleration. In in Rendering Techniques ’98, Springer, 247–258. THIBIEROZ, N. 2011. Order-independent transparency using per-pixel linked lists. In GPU Pro 2. AK Peters, ch. VII,2, 409–431. YANG, J. C., HENSLEY, J., GRUN¨ , H., AND THIBIEROZ, N. 2010. Real-time concurrent linked list construction on the gpu.

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