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Introducing HIP RT - a ray tracing library in HIP - GPUOpen

    https://gpuopen.com/learn/introducing-hiprt/
    GPUOpen. Today, we released HIP RT – a new ray tracing library for HIP. HIP RT makes it easy to write a ray tracing application in HIP, with the library and API designed to be simple to use and easy to integrate into any existing HIP applications. Although there are a few other ray tracing APIs which introduce many new aspects, we designed ...

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds ...

GitHub - ryanneph/Raytrace: General purpose python ray …

    https://github.com/ryanneph/Raytrace
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NVIDIA OptiX™ Ray Tracing Engine | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing/optix
    Arnold is an advanced Monte Carlo ray tracing renderer. It is designed for artists and built for the demands of modern animation and visual effects production. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, and Katana. With an integrated OptiX denoiser, Arnold takes ...

GPU Raytracing | Substance 3D bakers

    https://substance3d.adobe.com/documentation/bake/gpu-raytracing-172824732.html
    In case you are running into issues with DXR, you can disable this feature (and fall back to CPU ray tracing). To do so: Close the baking window. Go into the Baker tab in the project setting in the Preferences window. Uncheck Enable GPU raytracing. Re-open the baking window and relaunch the baking process.

HIP Ray Tracing - GPUOpen

    https://gpuopen.com/hiprt/
    The APIs and library are designed to be minimal, lower level, and simple to use and integrate into any existing HIP applications. Although there are other ray tracing APIs which introduce many new things, we designed HIP RT in a slightly different way so you do not need to learn many new kernel types. Download the latest version – v1.00

Distributed GPU Ray Tracing by Khrylx - GitHub Pages

    https://ye-yuan.com/DSGPURayTracing/
    Summary. We developed a fast distributed GPU ray tracer that has the following features: Very Fast Ray Traversal. Even for scenes with 100K+ triangles, our ray tracer can achieve a throughput of 275+ Mrays/s on GTX 680 for primary ray using a single GPU. And we can render a 1000x1000 picture of the scene with ambient occlusion at 60+ FPS, while ...

GitHub - hhergeth/CudaTracerLib: A library for ray tracing …

    https://github.com/hhergeth/CudaTracerLib
    This library, for simplicity called CudaTracerLib, is a CUDA based ray tracer library implementing standard rendering algorithms like Path Tracing, Progressive Photon Mapping, Bidirectional Path Tracing and many more. For ease of usability the library is compiled as an executable with a minimalistic main loop which uses the Mitsuba file loader ...

10 great graphics cards that support ray tracing

    https://www.windowscentral.com/10-graphics-cards-support-ray-tracing
    Here's an overview of 10 awesome ray-tracing graphics cards. Best overall: NVIDIA GeForce RTX 3080. Best elite: NVIDIA GeForce RTX 3090. Best mid-range: NVIDIA GeForce RTX 3070. Best mid-range ...

Are there simple, free, C++ ray tracing libraries out there?

    https://stackoverflow.com/questions/8551689/are-there-simple-free-c-ray-tracing-libraries-out-there
    It also supports ray tracing from the GPU using CUDA. It's also pretty lightweight. Since most of the code is in the header files, you won't link with very much dead-weight code. The downside to this library is that its documentation is a little bit lacking. ... C-Ray. I haven't used this library but it seems to have a solid set of features ...

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