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The Holy Grail: GPU Realtime Raytracing

    https://blogs.autodesk.com/design-studio/2020/07/21/the-holy-grail-real-time-gpu-ray-tracing/
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NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds unmatched beauty and …

10 great graphics cards that support ray tracing

    https://www.windowscentral.com/10-graphics-cards-support-ray-tracing
    Ray tracing allows game developers to light in-game environments with a level of depth and realism that previously wasn't possible, and ray tracing can …

Introduction to Real-Time Ray Tracing with Vulkan

    https://developer.nvidia.com/blog/vulkan-raytracing/
    NVIDIA’s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12. However, many developers want to embrace a more open approach using Vulkan, the low-level API supported by the Khronos Group.

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
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Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Enabling DX12 and Ray Tracing Go to the main menu and use the Edit menu to open the Project Settings. Under Platforms > Windows, use the Default RHI dropdown to select DX12 . Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project.

GitHub - iamhaker23/gpu_raytracing: Real-time ray …

    https://github.com/iamhaker23/gpu_raytracing
    Real-time ray-traced rendering Static BVH for spatial partitioning CUDA 10.0 GPGPU programming Vulkan/CUDA interop. Normal/bump mapping Motion blur (via temporally distributed ray-tracing) Screenshots Credits Hakeem Bux - Developed for final undergraduate project - iamhaker23 Acknowledgments Based on some initial classes provided by UEA CMP …

NVIDIA RTX Technology: Making Real-Time Ray Tracing …

    https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-real-time-game-ray-tracing/
    Now, as the videos above show, NVIDIA RTX and the power of Volta-architecture GPUs make real-time ray tracing a reality in highly detailed videogame scenes at playable framerates. And through a collaboration with Microsoft, RTX will be fully supported in applications that utilize their new DirectX® Raytracing (DXR) API , and Volta-architecture GPUs, ensuring …

How Nvidia's RTX Real-Time Ray Tracing Works

    https://www.extremetech.com/extreme/266600-nvidias-rtx-promises-real-time-ray-tracing
    GeForce GPU: Ray Tracing: Performance* Memory: Starting At: Founders Edition: RTX 2080 Ti: 10 GigaRays/sec: 78T RTX-OPS: 11GB: $999: $1,199: RTX 2080: 8 GigaRays/sec: 60T RTX-OPS: 8GB: $699: $799 ...

Realtime GPU Path Tracing engine based on OpenCL and …

    https://github.com/AlexanderVeselov/RayTracing
    Realtime GPU Path Tracing engine based on OpenCL and OpenGL. Watch on YouTube. Features. Unidirectional wavefront path tracer done entirely on GPU using compute shaders; OpenCL backend; OpenGL backend (WIP) Hybrid path tracing (rasterization of the primary visibility) in OpenGL mode; Lambert diffuse, GGX reflection BRDF; Explicit point, directional light sampling

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