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Let's make 16 games in C++: Outrun (Pseudo 3d racing)

    https://www.youtube.com/watch?v=N60lBZDEwJ8
    Download source: https://drive.google.com/uc?export=download&id=1X24AF6OYBp0dFDdjtTx0nlTrGOHb4uRr

How to Make a Pseudo 3D Racing Game - Top Gear

    https://www.construct.net/en/tutorials/pseudo-3d-racing-game-top-gear-2588
    In the file attached you will learn how to make a game like top gear. this is just an Start Example but you can do a lot of more and complex games using this example. I used just sprites to make curves and tile background with scrooling to make the perspective of moving. You can make new animations inside the main sprite road , like smooth ...

How do I make pseudo-3d racing game - Game Building …

    https://www.construct.net/en/forum/construct-2/how-do-i-18/pseudo-3d-racing-game-101723
    After finishing the racing game Monza in 1950, I would like to make a rally game. I wonder if with Construct 2 is possible to create an old-school pseudo-3D rac...

Creating a pseudo 3D racer - Lexaloffle Games

    https://www.lexaloffle.com/bbs/?tid=35767
    We'll start by creating a basic skew function: function skew (x,y,z,xd,yd) return x+z*xd,y+z*yd,z end. Essentially we're skewing the Z axis from (0,0,1) to (xd,yd,1). We'll need to re-order the "cursor" setup code in _draw (), so that the direction is calculated first.

Pseudo-3D games. - Free Tutorial - Construct

    https://www.construct.net/en/tutorials/pseudo-3d-games-318
    Here's an example of what I mean: The first concept to understand is perspective and Field Of View (FOV). The human field of view is around 180°, but Usually, the FOV angle used for games is around 90° (give or take 5-15°) because of the screen distance. The angle chosen depends on how close a person is to the screen.

GitHub - ssusnic/Pseudo-3d-Racer: A javascript racing …

    https://github.com/ssusnic/Pseudo-3d-Racer
    install XAMPP on your computer (for instance in C:\Xampp folder) configure and run the server (read the server's manual or help if you don't know how to do that) navigate to the server document root: C:\Xampp\htdocs; create a new folder called 'pseudo3d_racer': C:\Xampp\htdocs\pseudo3d_racer; download the project from this repository

I started a tutorial on how to make a pseudo 3d racing …

    https://www.reddit.com/r/gamedev/comments/l7y70x/i_started_a_tutorial_on_how_to_make_a_pseudo_3d/
    After 10 years of game development in my spare time (plus a year here and there as full time), 8000+ hours spent making games instead of spending weekends outside or time with friends and family. After avoiding social events, grinding hours in front of the computer at the cost of health, staying up past midnight and waking up at 5am to get a ...

Best technique to create oldschool (fake 3D) racing game?

    https://gamedev.stackexchange.com/questions/49626/best-technique-to-create-oldschool-fake-3d-racing-game
    The basic idea is as follows: You divide your screen into a number of strips and use perspective-projection to calculate the texture-coordinates (scaling and y position inside the road-texture) for each strip. Then you draw the portion of the texture into the strip, resulting in a road that vanishes in the distance. Share Improve this answer

Programming Pseudo 3D Planes aka MODE7 (C++)

    https://www.youtube.com/watch?v=ybLZyY655iY
    In this video I look at some very simple code that emulates a 3D environment, popularised by the Super Nintendo, known as MODE7. This approach looks at how w...

Code-It-Yourself! Retro Arcade Racing Game - YouTube

    https://www.youtube.com/watch?v=KkMZI5Jbf18
    And it's Go, Go, Go! This video shows how to create a simple retro style racing game in quick and simple C++. By using simple maths and rules, quite a comple...

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