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Intel Shows Off Quake Wars, Ray Traced - Slashdot

    https://tech.slashdot.org/story/08/06/16/014229/intel-shows-off-quake-wars-ray-traced#:~:text=An%20anonymous%20reader%20writes%20%22At%20the%20Research%40Intel%20Day,to%20200%20recursions%20to%20itself%20has%20been%20demonstrated.
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Intel converts ET: Quake Wars to ray-tracing | AnandTech Forums ...

    https://forums.anandtech.com/threads/intel-converts-et-quake-wars-to-ray-tracing.186907/
    Click Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing ETQW running in 14-29 frames per...

Intel Shows Off Quake Wars, Ray Traced - Slashdot

    https://tech.slashdot.org/story/08/06/16/014229/intel-shows-off-quake-wars-ray-traced
    An anonymous reader writes "At the Research@Intel Day 2008, Intel showed a ray-traced version of Enemy Territory: Quake Wars. Compared to the original game, a water with reflections and refractions and a physically correct glass shader were added. Also, a camera portal with up to 200 recursions to itself has been demonstrated.

Intel shows Quake Wars ray traced at 720p - The Tech …

    https://techreport.com/news/14946/intel-shows-quake-wars-ray-traced-at-720p/
    As TG Daily reports, Intel has stepped things up a notch by not only making Enemy Territory: Quake Wars run with a ray-traced 3D engine, but also by displaying it at a 720p resolution with near ...

Intel Converts ET-Quake Wars to Raytracing - EXTREME …

    https://forums.extremeoverclocking.com/showthread.php?t=295352
    Intel Converts ET-Quake Wars to Raytracing Back Page News (Submit News Here)

Intel hacks Quake Wars to ray-tracing : gaming

    https://www.reddit.com/r/gaming/comments/6nkc1/intel_hacks_quake_wars_to_raytracing/
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Intel do CPU-based ray-tracing in Quake Wars

    https://tlundmark.blogspot.com/2008/06/intel-do-cpu-based-ray-tracing-in-quake.html
    Intel do CPU-based ray-tracing in Quake Wars "The game itself was vastly expanded when compared to original title. Intel’s Daniel Pohl showed how the engine now shoots three million rays in all directions, enabling collision detection based on rays alone.

Intel ray traces Enemy Territory: Qu | NVIDIA GeForce …

    https://www.nvidia.com/en-us/geforce/forums/discover/72759/intel-ray-traces-enemy-territory-quake-wars/
    Posted by Synyster: “Intel ray traces Enemy Territory: Quake Wars”

Ray Traced Quake Wars - Geeks3D

    https://www.geeks3d.com/20080612/ray-traced-quake-wars/
    2008/06/12 JeGX. News about Intel’s ray tracing: a video, showing ray tracing expert Daniel Pohl, reveals new game scenes. This time it is Enemy Territory: Quake Wars in a ray tracing version. Gamedev, General Tech. daniel pohl, intel ray tracing, quake wars. « NVIDIA CUDA: la fin des CPUs? AMD will support the Havok Physics Engine ».

Quake Wars: Ray Traced - YouTube

    https://www.youtube.com/watch?v=mtHDSG2wNho
    The ray traced port has been done by the Intel ray tracing research group. www.qwrt.de - Video of a ray traced version of Enemy Territory: QUAKE Wars. …

Intel .pdf on Ray Tracing implementation of Quake Wars

    https://forum.beyond3d.com/threads/intel-pdf-on-ray-tracing-implementation-of-quake-wars.45373/
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