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Interactive fragment tracing | SpringerLink

    https://link.springer.com/article/10.1007/s00371-005-0322-2
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(PDF) Interactive fragment tracing | Michael Guthe ...

    https://www.academia.edu/32435930/Interactive_fragment_tracing
    Interactive fragment tracing. The Visual Computer, 2005. Michael Guthe. Download PDF. Download Full PDF Package. This paper. A short summary of this paper. 37 Full PDFs related to this paper. READ PAPER. Interactive fragment tracing. Download. Interactive fragment tracing.

Interactive fragment tracing | Request PDF

    https://www.researchgate.net/publication/220067084_Interactive_fragment_tracing
    In this paper we propose fragment tracing on the GPU as a solution to interactively realizing this effect for large scenes as employed in industrial applications. For each rasterized fragment, a...

Interactive Fragment Tracing: Computer Graphics Bonn

    https://cg.cs.uni-bonn.de/en/publications/paper-details/meseth-2005-interactive/
    In this paper we propose fragment tracing on the GPU as a solution to interactively realize this effect for large scenes as employed in industrial applications. ... Michael and Klein, Reinhard}, editor = {Wu}, pages = {591--600}, title = {Interactive Fragment Tracing}, journal = {The Visual Computer}, volume = {21}, number = {8-11}, year ...

Interactive fragment tracing | Semantic Scholar

    https://www.semanticscholar.org/paper/Interactive-fragment-tracing-Meseth-Guthe/2c28d903036ae9dd3a6767436384505907f5c28b
    By introducing a GPU implementation of an octree traversal, for the first time hierarchical data structures can efficiently be used on the GPU and allows both handling of large geometries such as those employed in virtual prototyping and accurate rendering. One of the main challenges in real-time rendering is to enable more and more effects that were previously available in offline …

Interactive fragment tracing

    https://link.springer.com/article/10.1007/s00371-005-0322-2/email/correspondent/c1/new
    In this paper we propose fragment tracing on the GPU as a solution to interactively realizing this effect for large scenes as employed in industrial applications. For each rasterized fragment, a ray is traced through an octree representing the original geometry and surface material. By introducing a GPU implementation of an octree traversal ...

Interactive Fragment Tracing - uni-bonn.de

    https://cg.cs.uni-bonn.de/aigaion2root/attachments/meseth-2005-interactive-presentation.pdf
    Interactive Fragment Tracing Jan Meseth, Michael Guthe, Reinhard Klein Universität Bonn Computer Graphics Group Germany. Reflections add Realism NHL 06 Need for Speed. Reflections in Games • Planar reflectors • Approximations – Environment maps – Fixed reflections NHL 06 Need for Speed

Interactive Fragment Tracing

    https://cg.cs.uni-bonn.de/aigaion2root/attachments/meseth-2005-interactive-presentation-extended.pdf
    Interactive Fragment Tracing Jan Meseth, Michael Guthe, Reinhard Klein Universität Bonn Computer Graphics Group Germany. Reflections add Realism NHL 06 Need for Speed. Reflections in Games • Planar reflectors • Approximations – Environment maps – Fixed reflections NHL 06 Need for Speed

Interactive fragment tracing - researchr publication

    https://researchr.org/publication/MesethGK05
    Researchr. Researchr is a web site for finding, collecting, sharing, and reviewing scientific publications, for researchers by researchers. Sign up for an account to create a profile with publication list, tag and review your related work, and share bibliographies with your co-authors.

(PDF) Interactive Ray Tracing Client | Krzysztof Boryczko ...

    https://www.academia.edu/75755299/Interactive_Ray_Tracing_Client
    In this paper we present an interactive GPU-based, GUI client, working with rendering server employing ray tracing based global illumination. The client is designed to guarantee interactivity (namely 1/60sec response time) no matter how slow the

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