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Interactive Global Illumination using Fast Ray Tracing

    https://www.researchgate.net/publication/220853058_Interactive_Global_Illumination_using_Fast_Ray_Tracing
    The research on fast and efficient ray tracing drastically has changed the environment in which global illumination operates. Even on commodity hardware, ray …

Interactive global illumination using fast ray tracing

    https://dl.acm.org/doi/10.5555/581896.581899
    Existing ray tracing based methods yield high quality renderings but are far too slow for interactive use. We present a new parallel global illumination algorithm that perfectly scales, has minimal preprocessing and communication overhead, applies highly efficient sampling techniques based on randomized quasi-Monte Carlo integration, and benefits from a fast …

Interactive Global Illumination using Fast Ray Tracing

    https://www.uni-kl.de/AG-Heinrich/IGI.pdf
    Wald, Kollig, Benthin, Keller, and Slusallek / Interactive Global Illumination using Fast Ray Tracing 2. Constraints imposed by Fast Ray Tracing Ray tracing is one of the oldest and most fundamental tech-niques used in computer graphics 1, 43, 5. Due to the high cost for tracing single rays, combined with the need to shoot mil-

Interactive Global Illumination using Fast Ray Tracing

    https://diglib.eg.org/handle/10.2312/EGWR.EGWR02.015-024
    We present a new parallel global illumination algorithm that perfectly scales, has minimal preprocessing and communication overhead, applies highly efficient sampling techniques based on randomized quasi-Monte Carlo integration, and benefits from a fast parallel ray tracing implementation by shooting coherent groups of rays. Thus a performance is achieved that …

Interactive Global Illumination using Fast Ray Tracing

    https://www.semanticscholar.org/paper/Interactive-Global-Illumination-using-Fast-Ray-Wald-Benthin/fa86c3b79738192093f732087954f429e148f45d
    A new parallel global illumination algorithm is presented that perfectly scales, has minimal preprocessing and communication overhead, applies highly efficient sampling techniques based on randomized quasi-Monte Carlo integration, and benefits from a fast parallel ray tracing implementation by shooting coherent groups of rays.

Interactive Global Illumination using Fast Ray Tracing …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.153.1544
    fast ray tracing interactive global illumination high quality rendering interactive frame rate fast parallel ray minimal preprocessing communication overhead global illumination rasterization hardware ray tracing specular effect dynamic scene coherent group randomized quasi-monte carlo integration efficient global illumination simulation indirect illumination area light source …

Interactive Global Illumination using Fast Ray Tracing …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.2095
    CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield high quality renderings but are far too slow for interactive use.

Realtime Ray Tracing and its use for Interactive Global Illumination

    https://graphics.stanford.edu/papers/egSTAR03/
    As most of todays global illumination algorithms heavily rely on ray tracing, this availability of fast ray tracing technology creates the potential to finally compute even global illumination the physically correct simulation of light transport at interactive rates. In this STAR, we will first cover the different research activities for realizing realtime ray tracing on different hardware …

Interactive Global Illumination

    https://www.sci.utah.edu/~wald/Publications/2002/IGI/igi02.pdf
    Most global illumination algo- rithms use ray-tracing in their core procedures to determine visi- bility or to compute the transport of light via particle propagation. Often most of their computation time is actually spent inside the ray-tracer. Ray-tracing is also well-known for its long computation times.

Realtime Ray Tracing and Interactive Global Illumination

    https://www.researchgate.net/publication/47861408_Realtime_Ray_Tracing_and_Interactive_Global_Illumination
    With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major ...

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