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(PDF) Interactive ray tracing for isosurface rendering

    https://www.researchgate.net/publication/3788016_Interactive_ray_tracing_for_isosurface_rendering
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(PDF) Interactive ray tracing for isosurface rendering

    https://www.researchgate.net/publication/3788016_Interactive_ray_tracing_for_isosurface_rendering
    We sh ow that it is feasible to perform interactive isosurfacing of very large rectilinear da tasets with brute-force ray tracing on a conve ntional (distributed) shared-memory multiprocesso r...

Interactive Isosurface Ray Tracing of Large Octree …

    http://sci.utah.edu/~wald/Publications/2006/OctIso/download/octiso.pdf
    Ray Tracing Volumes. Interactive volume isosurfacing was firstrealizedinaraytracerbyParkeretal.[15],usingahierarchical gridofmacrocellsasanaccelerationstructure. Asinglerayistested for intersection inside a cell of 8 voxels using a cubic root solver to find the intersection point on the implicit.

Interactive isosurface ray tracing of time-varying …

    https://pubmed.ncbi.nlm.nih.gov/17968131/
    Ray tracing is flexible, allowing for dynamic changes in isovalue and time step, visualization of multiple isosurfaces, shadows, and depth-peeling transparency effects. The resulting system offers the intuitive simplicity of isosurfacing, guaranteed-correct visual results, and ultimately a scalable, dynamic and consistently interactive solution ...

Interactive Ray Tracing for Isosurface Rendering To appear at ...

    http://www.ppsloan.org/publications/iso98.pdf
    Ray tracing for isosurfaces has been used in the past (e.g. [7, 11, 14]), but we apply it to very large datasets in an interactive setting for the first time. In the appendices, we provide details that are new to the literature that are necessary to implement this algorithm.

Interactive isosurface ray tracing of time-varying tetrahedral …

    https://collections.lib.utah.edu/details?id=702619&facet_setname_s=%22ir_uspace%22&facet_type_t=%22Text%22&facet_format_t=%22application%2Fpdf%22&sort=sort_date_t+desc&year_start=2007&year_end=2007
    Interactive isosurface ray tracing of time-varying tetrahedral volumes: Date: 2007-11: Description: Abstract- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing state-of-the art methods in polygonal ray tracing, namely aggressive ...

Interactive High Resolution Isosurface Ray Tracing on Multi …

    http://users.umiacs.umd.edu/~joseph/isosurface-paper.pdf
    Isosurface ray tracing directly computes the isosur- face by shooting rays from the viewpoint through the pixels and computing the intersections of these rays with the isosurface.

Interactive Isosurface Ray Tracing of Time-Varying …

    https://www.sci.utah.edu/publications/wald07/Wald-Vis07.pdf
    Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes Ingo Wald, Heiko Friedrich, Aaron Knoll, and Charles D. Hansen, Senior Member, IEEE Abstract— We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing tech- niques on the CPU.

Interactive Isosurface Ray Tracing of Large Octree Volumes

    https://collections.lib.utah.edu/dl_files/1d/58/1d589a03a725c9d894a3866ad32f1386f0613f9d.pdf
    Interactive volume isosurfacing was first realized in a ray tracer by Parker et al. [18], using a hierarchical grid of macrocells as an acceleration structure. A single ray is tested for intersection inside a cell of 8 voxels, using a cubic root solver to find the intersection point on the implicit isosurface that trilinearly interpolates the cell.

Interactive High Resolution Isosurface Ray Tracing on Multi …

    https://www.umiacs.umd.edu/research/GPU/papers/wang2007b.pdf
    in the next section, we will provide an overview of the isosurface ray tracing algorithms since they are directly related to the algorithm described in this paper, and then proceed to describe our algorithm. 2 previous work isosurface ray tracing directly computes the isosurface by shooting rays from the viewpoint through the pixels and computing …

Interactive Isosurface Ray Tracing of Large Octree Volumes

    https://ieeexplore.ieee.org/document/4061553
    We present a technique for ray tracing isosurfaces of large compressed structured volumes. Data is first converted into a lossless-compression octree representation that occupies a fraction of the original memory footprint. An isosurface is then dynamically rendered by tracing rays through a min/max hierarchy inside interior octree nodes. By embedding the acceleration …

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