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Interactive k-D Tree GPU Raytracing

    https://graphics.stanford.edu/papers/i3dkdtree/
    Over the past few years, the powerful computation rates and high memory bandwidth of GPUs have attracted efforts to run raytracing on GPUs. Our work extends Foley et al.'s GPU k-D tree research. We port their kd-restart …

Interactive k-D Tree GPU Raytracing - Stanford …

    https://graphics.stanford.edu/papers/i3dkdtree/gpu-kd-i3d.pdf
    Interactive k-D Tree GPU Raytracing Daniel Reiter Horn Jeremy Sugerman Mike Houston Pat Hanrahan Stanford University Abstract Over the past few years, the powerful computation rates and high memory bandwidth of GPUs have attracted e orts to run raytracing on GPUs. Our work extends Foley et al.’s GPU k-d tree research. We port their kd-restart algorithm

Interactive KD-Tree GPU Raytracing download

    https://sourceforge.net/projects/gpuray/
    Interactive KD-Tree GPU Raytracing. We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and …

Interactive k-d tree GPU raytracing | Request PDF

    https://www.researchgate.net/publication/215506086_Interactive_k-d_tree_GPU_raytracing
    Interactive k-D tree GPU ray tracing: Horn et al. [HSHH07] traverse k-d trees using the GPU. Figure 3.20 (b) shows a comparison of the rendering …

Interactive k-d tree GPU raytracing - Academia.edu

    https://www.academia.edu/53595786/Interactive_k_d_tree_GPU_raytracing
    Interactive k-d tree GPU raytracing. Proceedings of the 2007 symposium on Interactive 3D graphics and games - I3D '07, 2007. Mike Houston. Download Download PDF. Full PDF Package Download Full PDF Package. This Paper. A short summary of this paper. 37 Full PDFs related to this paper. Read Paper.

Interactive k-d tree GPU raytracing | Proceedings of the …

    https://dl.acm.org/doi/10.1145/1230100.1230129
    Interactive k-d tree GPU raytracing Pages 167–174 ABSTRACT References Index Terms Comments ABSTRACT Over the past few years, the powerful computation rates and high memory bandwidth of GPUs have attracted efforts to run raytracing on GPUs. Our work extends Foley et al.'s GPU k-d tree research.

Interactive KD-Tree GPU Raytracing - Browse Files at …

    https://sourceforge.net/projects/gpuray/files/
    Interactive KD-Tree GPU Raytracing Files Status: Beta. Brought to you by: ... GPU based Ray Tracer using GLSL and HLSL ... The same algorithm is implemented on CPU and GPU with CUDA, and the performance of the GPU based ray tracing is much better than the naive CPU one. cuda and directx sdk are required.

Interactive kD Tree GPU Raytracing Daniel Reiter Horn

    https://slidetodoc.com/interactive-kd-tree-gpu-raytracing-daniel-reiter-horn/
    Interactive k-D Tree GPU Raytracing Daniel Reiter Horn, Jeremy Sugerman, Mike Houston and Pat

Real-Time KD-Tree Construction on Graphics Hardware

    https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/tr-2008-52.pdf
    GPU Ray Tracing: We implemented a GPU ray tracer for arbi-trary dynamic scenes using our real-time kd-tree construction (Sec-tion 4). The ray tracer achieves interactive rates with shadow and multi-bounce reflection/refraction. Ours is the first GPU ray tracer for general dynamic scenes that outperforms state-of-the-art multi-

KD tree optimization for path tracing - GitHub

    https://github.com/reddeupenn/kdtreePathTracerOptimization
    in Solution Explorer right-click on kdtreePathTracerOptimization select Set as StartUp Project. Ctrl+F5 builds and runs the code. You will not see anything initially because you need to supply a scene file and / or an obj file. There are 2 ways of doing this, either in the command line like so:

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