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CiteSeerX — Interactive Ray Tracing for Isosurface Rendering

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.46.933#:~:text=Rather%20than%20generate%20geometry%20representing%20the%20isosurface%20and,ideal%20for%20large%20datasets%20on%20current%20high-end%20systems.
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(PDF) Interactive ray tracing for isosurface rendering

    https://www.researchgate.net/publication/3788016_Interactive_ray_tracing_for_isosurface_rendering
    Rather than generate geometry representing the isosurface and render with a z-buffer, for each pixel we trace a ray through a volume and do an analytic …

Interactive ray tracing for isosurface rendering

    https://dl.acm.org/doi/10.5555/288216.288266
    Interactive ray tracing for isosurface rendering Pages 233–238 PreviousChapter NextChapter References 1.John Amanatides and Andrew Woo. A fast voxel traversal algorithm for ray tracing. In Eurographics '87, 1987. 2.James Arvo and David Kirk. …

Interactive Ray Tracing for Isosurface Rendering To appear at ...

    http://www.ppsloan.org/publications/iso98.pdf
    Ray tracing for isosurfaces has been used in the past (e.g. [7, 11, 14]), but we apply it to very large datasets in an interactive setting for the first time. In the appendices, we provide details that are new to the literature that are necessary to implement this algorithm.

Interactive ray tracing for isosurface rendering | Semantic …

    https://www.semanticscholar.org/paper/Interactive-ray-tracing-for-isosurface-rendering-Parker-Shirley/aa6a9aa3f4746353b2f3c43270906c7481d3dee8
    Rather than generate geometry representing the isosurface and render with a z-buffer, for each pixel we trace a ray through a volume and do an analytic isosurface intersection computation. Although this method has a high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current high-end systems.

Interactive ray tracing for isosurface rendering | Proceedings of …

    https://dl.acm.org/doi/abs/10.5555/288216.288266
    Home Conferences VIS Proceedings VIS '98 Interactive ray tracing for isosurface rendering. Article . Interactive ray tracing for isosurface rendering. Share on. Authors: Steven Parker. Univ. of Utah, Salt Lake City ...

Interactive ray tracing for isosurface rendering | Sciweavers

    http://www.sciweavers.org/publications/interactive-ray-tracing-isosurface-rendering
    Interactive ray tracing for isosurface rendering - We show that it is feasible to perform interactive isosurfacing of very large rectilinear datasets with brute-force ray tracing on a conventional (distributed) shared-memory multiprocessor machine. Rather than generate geometry representing the isosurface and render with a z-buffer, for each pixel we trace a ray through a …

CiteSeerX — Interactive Ray Tracing for Isosurface …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.46.933
    Rather than generate geometry representing the isosurface and render with a z-buffer, for each pixel we trace a ray through a volume and do an analytic isosurface intersection computation. Although this method has a high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current high-end systems.

Interactive High Resolution Isosurface Ray Tracing on Multi …

    http://users.umiacs.umd.edu/~joseph/isosurface-paper.pdf
    Isosurface ray tracing directly computes the isosur- face by shooting rays from the viewpoint through the pixels and computing the intersections of these rays with the isosurface.

Interactive Isosurface Ray Tracing of Large Octree …

    http://sci.utah.edu/~wald/Publications/2006/OctIso/download/octiso.pdf
    Ray tracing, though tradition- allyslower, isnotlimitedtorenderingpolygonalgeometry, andcan guarantee continuous isosurfaces that locally interpolate the input data. Ray tracing also scales well to large data, particularly when scene complexity is high relative to the number of rays that must be cast to fill a frame.

Interactive High Resolution Isosurface Ray Tracing on Multi …

    https://www.umiacs.umd.edu/research/GPU/papers/wang2007b.pdf
    and used for isosurface ray tracing on two-processor platform, each is a dual-core 2.6 GHz AMD Opteron with 16GB RAM. They show interactive rate isosurface rendering for a variety of datasets of sizes up to 8GB but using half the memory used in …

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