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GitHub - markhobson/ray: Real-time ray tracing in Java.

    https://github.com/markhobson/ray
    Real-time ray tracing in Java. Contribute to markhobson/ray development by creating an account on GitHub.

How to Enable Minecraft Ray Tracing Java (In 60 …

    https://www.youtube.com/watch?v=QQO5G_zLTKs
    In this video I show you how to enable Minecraft Ray Tracing on Java in under 60 seconds. Minecraft Ray tracing commonly Referred to as Minecraft RTX is a n...

RTX Ray Tracing Pack For Java [1.17.1] (Foundational and …

    https://www.planetminecraft.com/texture-pack/rtx-ray-tracing-pack-for-java-1-15-foundational-and-decorative-rtx-pack/
    286. I have managed to get an access to the official RTX Textures on bedrock and painstakingly converted them for java. Make sure you follow the settings below for the best output. This pack DOES NOT require an RTX card. YOU CAN USE ANY CARD, as long as it can run minecraft with shaders.

Real-time ray tracing in JavaScript - Stephan Boyer

    https://www.stephanboyer.com/post/30/real-time-ray-tracing-in-javascript
    Real-time ray tracing in JavaScript. March 30, 2013. A ray tracer 1 is a computer program that renders a 3-D scene by firing virtual rays from the camera and computing their intersections with the objects in the scene (like echolocation). Normally, this …

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project. If it is not already enabled, you'll receive a message dialogue asking if you would like to enable it now. If so, click Yes. Restart the engine to launch the Editor with DX12 and to enable Ray Tracing for your project.

GitHub - idris/raytracer: A Simple Ray Tracer written in Java

    https://github.com/idris/raytracer
    A Simple Ray Tracer written in Java. Contribute to idris/raytracer development by creating an account on GitHub. ... simply add "-multi" as a command line parameter Note: Multi-threading is only optimal when the render time is very high. For example, on my computer, when running test05.txt with anti-aliasing enabled, and a canvas size of ...

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/en-US/RenderingAndGraphics/RayTracing/index.html
    Enabling DX12 and Ray Tracing. Go to the main menu and use the Edit menu to open the Project Settings. Under Platforms > Windows, use the Default RHI dropdown to select DX12 . Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project.

Java vs. C++ - Raytracing - Stack Overflow

    https://stackoverflow.com/questions/7448508/java-vs-c-raytracing
    Switching to C/C++ will give you marginal gains if you are using inefficient algorithms in addition to a whole cartload of headaches learning the new language. Properly written Java can achieve roughly 70-80% speed of similar C/C++ code and should be good enough for a non-commercial ray-tracer.

a Real-time raytracer I'm working on (Made purely in Java)

    https://www.reddit.com/r/computergraphics/comments/2hnat1/a_realtime_raytracer_im_working_on_made_purely_in/
    27 votes, 23 comments. 44.0k members in the computergraphics community. Thanks and yeah, it has been a really interesting/fun project. I started working on it a little over a week ago (19.9.2014) and before I began programming I read the awesome guide about basic raytracing techniques by Scratchapixel.com

Minecraft with Ray Tracing and Advanced Graphics FAQ

    https://help.minecraft.net/hc/en-us/articles/4408865164173-Minecraft-with-Ray-Tracing-and-Advanced-Graphics-FAQ
    Minecraft with ray tracing is supported on all hardware ray tracing capable GPUs (Graphics Processing Units) that support the DXR standard. What is “DXR”? “DXR” or DirectX Raytracing is a part of Microsoft’s DirectX 12 API that enables developers to add real-time ray tracing to their video games, allowing them to achieve next-gen ...

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