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Carmack Speaks On Ray Tracing, Future id Engines - Slashdot

    https://games.slashdot.org/story/08/03/12/1918250/Carmack-Speaks-On-Ray-Tracing-Future-id-Engines#:~:text=Carmack%20seems%20to%20think%20that%20Intel%27s%20direction%20using,is%20developing%20is%20the%20best%20course%20of%20action.
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John Carmack on id Tech 6, Ray Tracing, Consoles, …

    https://pcper.com/2008/03/john-carmack-on-id-tech-6-ray-tracing-consoles-physics-and-more/4/
    Contents. Ray tracing for more than rendering. John Carmack sat down to talk with us about the current world in graphics including all the discussion about Intel and ray tracing, what id has in ...

John Carmack on id Tech 6, Ray Tracing, Consoles, …

    https://pcper.com/2008/03/john-carmack-on-id-tech-6-ray-tracing-consoles-physics-and-more/
    Contents. Ray tracing for more than rendering. John Carmack sat down to talk with us about the current world in graphics including all the discussion about Intel and ray tracing, what id has in ...

John Carmack on Ray Tracing - Graphics and GPU Programming

    https://gamedev.net/forums/topic/488053-john-carmack-on-ray-tracing/4187244/
    With ray tracing you Interesting article, and I agree on most points. There are, however, a few things that get pulling into these discussions that are relatively tangential.First, the only appreciable difference between ray tracing …

John Carmack on Ray Tracing - Graphics and GPU Programming

    https://gamedev.net/forums/topic/488053-john-carmack-on-ray-tracing/4191730/
    Quote:Original post by BasirorIn order to render curved surfaces with a rasterizer you usually have to triangulate it. With raytracing you could simply plug that into a ray<-->patch intersection algorithm, do some iterations using newton's method ...Incidentally I've implemented exactly that r

John Carmack on Ray Tracing - Graphics and GPU Programming

    https://gamedev.net/forums/topic/488053-john-carmack-on-ray-tracing/4187717/
    Allow me to toss in my 2 cents:I have been working on real-time ray tracing for several years now, and currently, I am trying to get students (I'm a lecturer) to use it in small games that we develop as part of the course (IGAD, NHTV, Breda, The Netherlands). You can check out my work at http:/

Carmack Speaks On Ray Tracing, Future id Engines

    https://games.slashdot.org/story/08/03/12/1918250/Carmack-Speaks-On-Ray-Tracing-Future-id-Engines
    Carmack Speaks On Ray Tracing, Future id Engines 256. Posted by Zonk on Wednesday March 12, 2008 @04:03PM from the how-can-you-not-listen-to-the-carmack dept. Vigile writes "As a matter of principle, when legendary game programmer John Carmack speaks, the entire industry listens. In a recent interview he comments on a multitude of topics starting …

John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and …

    https://n4g.com/news/122216/john-carmack-on-id-tech-6-ray-tracing-consoles-physics-and-more
    From the interview... "PCPER: Based on your new data structure method using ray tracing, could you couple this with current rasterization methods for hybrid rendering? CARMACK: I saw the quote from Intel about making no sense for a hybrid approach, and I disagree with that. I think that if you had basically a routine that ray traces this area of the screen in the sparse voxel …

John Carmack on Ray Tracing - Graphics and GPU Programming

    https://gamedev.net/forums/topic/488053-john-carmack-on-ray-tracing/4188687/?page=4
    Quote:Original post by MightyDogIntel has a lot riding on this and the recent acquisition of the Offset guys shows they are going to try and put some real muscle behind this. So beyond all the theory about which technique is better, be wary of the marketing drive behind all of this.It's true t

John Carmack's Comment on Hardware Ray Tracing

    https://news.ycombinator.com/item?id=5107022
    Excellent response by Carmack. "Ray Tracing" has always been an overhyped or misunderstood technology, at least in my experience. Because of the impressive lighting effects it's famous for producing, people view it as some "holy grail" of superior computer graphics technology that we just need to optimize a bit for use in games.

John Carmack on Ray Tracing - Graphics and GPU Programming

    https://www.gamedev.net/forums/topic/488053-john-carmack-on-ray-tracing/?page=12
    John Carmack on Ray Tracing Graphics and GPU Programming Programming. Started by Ashkan March 25, 2008 06:39 AM. 138 comments, last by AndyTX 13 years, 2 months ago Advertisement ...

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