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Killzone 4 Uses Raytracing For Its Real-Time Reflections

    https://www.dsogaming.com/news/killzone-4-uses-raytracing-for-its-real-time-reflections/
    Well, before jumping to early conclusions, know that we’re simply interesting in the new tech that Killzone 4 is bringing. And since we’ve been covering ray-tracing this whole time, ...

Killzone 4 has Raytracing for real-time reflections

    https://gamingbolt.com/killzone-4-has-raytracing-for-real-time-reflections
    Killzone 4 apparently uses Raytracing for real-time reflections and this was revealed by Guerrilla Games employee Michael Drobot. He gave a detailed …

Killzone 2 Raytracing (Academic Presently - FSR …

    https://www.youtube.com/watch?v=gLVI41Fh02M
    "In this video, the DF team revisit Sony's contentious media briefing. Moreover, Killzone 2 runs at a full 720p with 2x MSAA. It's the quincunx variety but, ...

Killzone 4 Uses Raytracing For Its Real-Time Reflections | N4G

    https://n4g.com/news/1238340/killzone-4-uses-raytracing-for-its-real-time-reflections
    Ray-tracing being used in Killzone:SF. Given the fact that the was achieved with (at the most)3gb or GDDR5, I'm sure the game will only look better with the 8gb GDDR5. Now I'm not saying the extra RAM creates better graphics. But this will allow Guerilla Games to push the GPU even further while being able to maintain that 30FPS.

Killzone 4 Uses Raytracing For Its Real-Time Reflections ...

    https://www.neogaf.com/threads/killzone-4-uses-raytracing-for-its-real-time-reflections.544653/
    And since we’ve been covering ray-tracing this whole time, we find it interesting that Killzone 4 is the first title that offers such a feature in a full length title. ... Still raymarching is raytracing technique and Killzone SF doesnt bounce rays, because its not really required for screenspace reflections. In most cases You wouldnt get ...

CRYENGINE - Realtime Screenspace "Killzone Ray-Tracing ...

    https://www.dsogaming.com/videotrailer-news/cryengine-realtime-screenspace-killzone-ray-tracing-reflections-showcased/
    These reflections are similar to those found in the latest Killzone title that Guerrilla Games refers to as ‘ray-tracing reflections’. Obviously some of you will focus on the underwhelming ...

Killzone 4 uses raytracing for real-time reflections. : PS4

    https://www.reddit.com/r/PS4/comments/1cuy2t/killzone_4_uses_raytracing_for_realtime/
    level 1. french_toste. · 8y. It doesn't use raytracing for reflections, it uses cube-mapping, like every other game. They use a very low res ray traced reflection map to improve the quality marginally. It's unlikely they are actually tracing into the scene's geometry since they talk about it …

CRYENGINE - Realtime Screenspace "Killzone Ray-Tracing ...

    https://n4g.com/news/1506470/cryengine-realtime-screenspace-killzone-ray-tracing-reflections-showcased
    YouTube’s member ’18T220′ has released a new video for CRYENGINE, showcasing some real-time screenspace reflections. These reflections are similar to those found in the latest Killzone title that Guerrilla Games refers to as ‘ray-tracing reflections’.

The technology of Killzone Shadow Fall | Eurogamer.net

    https://www.eurogamer.net/digitalfoundry-the-making-of-killzone-shadow-fall
    The first 35 minutes of Killzone Shadow Fall, complete with performance analysis. However, concentrating on the game's first few levels demonstrates the phenomenal job Guerrilla has done, lighting ...

Killzone: Shadow Fall GDC tech tear-down reveals 40,000 ...

    https://www.vg247.com/killzone-shadow-fall-gdc-tech-tear-down-reveals-40000-polys-per-character-more
    In those environments, the PS4's GPGPU - or General-Purpose computing on Graphics Processing Units were employed to calculate light reflections using ray-marching and ray-tracing techniques.

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