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Low Cost Adaptive Anti-Aliasing for Real-Time Ray-Tracing

    https://www.researchgate.net/publication/268072117_Low_Cost_Adaptive_Anti-Aliasing_for_Real-Time_Ray-Tracing
    This paper describes simple, practical scheme for adaptive anti aliasing, particularly suitable for packet style ray tracing. The sampling patterns are …

Low Cost Adaptive Anti-Aliasing for Real-Time Ray-Tracing

    https://www.graphicon.org/html/2010/conference/EN/Se2/02.pdf
    samples are used. The final result is anti-aliasing with 8X super-sampling quality, for just 2X rendering time on increase (average). Keywords: Rendering, adaptive anti-aliasing, ray-tracing, SIMD, MSAA-patterns. 1. INTRODUCTION . Raster displays use a …

NVIDIA Unveils Adaptive Temporal Anti-Aliasing with Ray-Tracing

    https://www.techpowerup.com/246413/nvidia-unveils-adaptive-temporal-anti-aliasing-with-ray-tracing?cp=1
    NVIDIA published the first documentation of Adaptive Temporal Anti-Aliasing (ATAA), an evolution of TAA that incorporates real-time ray-tracing, or at least the low light-count method NVIDIA implemented with RTX. Its "adaptive" nature also lets it overcome many of the performance challenges users en...

raytracing - How is Anti Aliasing Implemented in Ray Tracing ...

    https://computergraphics.stackexchange.com/questions/4248/how-is-anti-aliasing-implemented-in-ray-tracing
    Show activity on this post. After reading a few articles online I can confidently say I am clueless on how Anti-Aliasing works when using Ray Tracing. All I understand is that A Single Pixel/Ray is split into 4 sub-pixels and 4 rays rather than 1.

Anti-aliased and accelerated ray tracing

    https://www.cs.utexas.edu/users/fussell/courses/cs384g-fall2011/lectures/lecture10-Aa_and_accel_raytracing.pdf
    Antialiasing in a ray tracer We would like to compute the average intensity in the neighborhood of each pixel. When casting one ray per pixel, we are likely to have aliasing artifacts. To improve matters, we can cast more than one ray per pixel and average the result. A.k.a., super-sampling and averaging down.

Improved Adaptive Antialiasing for Ray Tracing Implicit …

    https://www.researchgate.net/publication/255500357_Improved_Adaptive_Antialiasing_for_Ray_Tracing_Implicit_Surfaces
    anteed interval adaptive anti aliasing method ( I AA) for inter- val ray tracing of implicit surfaces. The method is based in the study of the coherence of sets of neighboring rays in a pixel, to...

Adaptive Temporal Antialiasing - NVIDIA

    https://research.nvidia.com/sites/default/files/pubs/2018-08_Adaptive-Temporal-Antialiasing/adaptive-temporal-antialiasing-preprint.pdf
    We introduce a pragmatic algorithm for real-time adaptive super- sampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine and today’s GPU ray tracing APIs.

Improving Temporal Antialiasing with Adaptive Ray Tracing

    https://research.nvidia.com/sites/default/files/pubs/2019-03_Improving-Temporal-Antialiasing//Marrs2019_Chapter_TemporalAntialiasingWAdaptiveRays.pdf
    Since the base case of TAA is acceptable for most screen pixels, the cost of ray tracing is highly amortized and requires a ray budget far less than one sample per pixel. For example, we can adaptively employ 8× ray traced supersampling for 6% of the total image resolution at a cost of fewer than 0.5 rays per pixel.

Nvidia Ray Tracing In Temporal Anti-aliasing Will ... - SegmentNext

    https://segmentnext.com/nvidia-ray-tracing-temporal-anti-aliasing/
    Nvidia Ray Tracing improves lighting, real-time reflections and ambient occlusion techniques. Nvidia is now adding Ray Tracing to Temporal Anti …

[News] NVIDIA Unveils Adaptive Temporal Anti-Aliasing with Ray …

    http://www.xtremesystems.org/forums/showthread.php?296547-News-NVIDIA-Unveils-Adaptive-Temporal-Anti-Aliasing-with-Ray-Tracing
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