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Pixar Uses Real Raytracing for First Time in Monster's …

    https://www.neogaf.com/threads/pixar-uses-real-raytracing-for-first-time-in-monsters-university.569821/
    Monster's University will be the first Pixar film to throughly implement ray tracing for their lighting. Check out this interview with Chris Horne at Mason Smith's blog: I was on MU from May 2012 until April 2013 -- so yeah I worked on it for a *very very* long time as far as the lighting department is concerned.

Monsters University - Disney Wiki

    https://disney.fandom.com/wiki/Monsters_University
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Monsters University: rendering physically based …

    https://www.fxguide.com/fxfeatured/monsters-university-rendering-physically-based-monsters/
    All the characters had the pre-pass done for them, explains Hery, “but all the shows since then (MU) are rendering SSS with ray tracing and potentially with the new photon beam diffusion ( Link) method – it is an option for our shaders now but MU was too early to use that.”

Pixar Uses Real Raytracing for First Time in Monster's …

    https://www.neogaf.com/threads/pixar-uses-real-raytracing-for-first-time-in-monsters-university.569821/page-2
    Pixar Uses Real Raytracing for First Time in Monster's University JCreasy May 28, 2013 86 Off-Topic Discussion Not open for further replies. Prev 1 2 S SirIgbyCeaser Banned Aug 9, 2009 3,588 0 0 May 29, 2013 #51 This is going to go a long way in replicating real life and film. As ray tracing is made of dots! Like film.

Throwing shade: how Pixar changed the way light works …

    https://www.theverge.com/2013/6/21/4446606/how-pixar-changed-the-way-light-works-for-monsters-university
    The change has to do with ray-tracing — the technique of mapping out every ray of light in a given scene, as it bounces off walls and characters, casting shadows and producing reflections. It's...

Pixar's move to Ray Tracing on Monsters University

    https://www.reddit.com/r/animation/comments/1f7wke/pixars_move_to_ray_tracing_on_monsters_university/
    Pixar's move to Ray Tracing on Monsters University : animation 198k members in the animation community. News, Shorts, and Everything Else in the World of Animation Press J to jump to the …

Monsters University - Wikipedia

    https://en.wikipedia.org/wiki/Monsters_University
    Monsters University is a 2013 American computer-animated monster comedy film produced by Pixar Animation Studios and released by Walt Disney Pictures. ... The new lighting system uses path tracing, ... Monsters University was released on 4K Blu-ray on March 3, 2020. Reception ...

Monsters University (2013) was the first movie to be fully …

    https://www.reddit.com/r/shittymoviedetails/comments/g7ptal/monsters_university_2013_was_the_first_movie_to/
    Monsters University (2013) was the first movie to be fully ray traced- a rendering technique that simulated realistic light physics. Each frame took 29 hours to render and would take a computer 1,120 years to render. Pixar doubled their rendering but it still won’t be ready for over 500 years.

What Is Ray Tracing and How Does It Work? - MUO

    https://www.makeuseof.com/what-is-ray-tracing/
    Hollywood has been using ray tracing long before the technology made its way into the video game industry. Pixar’s 2013 movie, Monsters University, was actually the first animated movie to use ray tracing technology for all lighting and shading. So why did ray tracing make it into video games so late?

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques from ray casting, recursive ray tracing, distribution ray tracing, photon mapping to path tracing are generally slower and …

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