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Extended Morton Codes - High-Performance …

    https://www.highperformancegraphics.org/wp-content/uploads/2017/Papers-Session3/HPG207_ExtendedMortonCodes.pdf
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Extended Morton Codes for High Performance Bounding …

    https://dcgi.fel.cvut.cz/projects/emc/emc2017.pdf
    Morton code induces a space •lling curve that provides relatively coherent ordering of the quantized vectors, meaning the vectors with subsequent Morton codes are spatially close to each other. „is curve is also referred to as Z-curve because of the …

Interactive Ray Tracing - GAMMA UNC

    http://gamma-web.iacs.umd.edu/research/raytracing/
    The first uses a linear ordering derived from spatial Morton codes to build hierarchies extremely quickly and with high parallel scalability. The second is a top-down approach that uses the surface area heuristic (SAH) to build hierarchies optimized for fast ray tracing.

Distributed GPU Ray Tracing by Khrylx - GitHub Pages

    https://ye-yuan.com/DSGPURayTracing/
    Even for scenes with 100K+ triangles, our ray tracer can achieve a throughput of 275+ Mrays/s on GTX 680 for primary ray using a single GPU. And we can render a 1000x1000 picture of the scene with ambient occlusion at 60+ FPS, while its CPU counterpart stays with 0.30 FPS. Very Fast Parallel BVH Tree Construction

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