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Ray Tracing with Numpy and Autograd | Frolian's blog

    http://flothesof.github.io/ray-tracing-numpy-autograd.html
    Ray tracing is a tool used in many physics discipline since high frequency waves can accurately be approximated by rays. Typical applications include 3D rendering (think povray), lens design or acoustic wave simulation (which is what I do professionally).To trace rays, you usually start with a source and follow reflexions and refractions until some the end of the tracing (exiting the …

Optimize numpy array maniplation for ray tracing - Stack …

    https://stackoverflow.com/questions/12693139/optimize-numpy-array-maniplation-for-ray-tracing
    Bookmark this question. Show activity on this post. I've got some code to do basic ray tracing in a map to determine if a ray is hitting a wall or not. : The size of y_coords and x_coords is generally 18x1000 (corresponding points). self.map is 800x800. def ray_trace (self, x, y, x_coords, y_coords): ray_distances = [] resolution = self ...

GitHub - alfiopuglisi/raytrace_weekend_numpy: A python …

    https://github.com/alfiopuglisi/raytrace_weekend_numpy
    This is not exactly one of those cases: porting the raytracing code to numpy required significant refactoring, because the original C++ code was following one ray's route at a time. With numpy, which is efficient when rather big arrays are used, the only practical way is to compute the same operation in parallel on all rays at the same time.

numpy.trace — NumPy v1.23.dev0 Manual

    https://numpy.org/devdocs/reference/generated/numpy.trace.html
    numpy.trace# numpy. trace (a, offset = 0, axis1 = 0, axis2 = 1, dtype = None, out = None) [source] # Return the sum along diagonals of the array. If a is 2-D, the sum along its diagonal with the given offset is returned, i.e., the sum of elements a[i,i+offset] for all i.. If a has more than two dimensions, then the axes specified by axis1 and axis2 are used to determine the 2-D sub …

A basic Ray Tracer that exploits numpy arrays and

    https://pythonawesome.com/a-basic-ray-tracer-that-exploits-numpy-arrays-and-functions-to-work-fast/
    A basic Ray Tracer that exploits numpy arrays and functions to work fast. The code is written keeping as much readability as possible. [x] Refraction. [x] Thin film interference. [x] Textures. [x] Monte Carlo Ray Tracing with importance sampling. [ ] Relativistic optical effects.

raytracing · PyPI

    https://pypi.org/project/raytracing/
    It is a module with a few files, and only matplotlib and numpy as dependent modules. The module defines Ray, Matrix, MatrixGroup and ImagingPath as the main elements for tracing rays. Matrix and MatrixGroup are either one or a sequence of many matrices into which Ray will propagate. ImagingPath is also a sequence of elements, with an object at ...

Ray Tracing From Scratch in Python | by Omar Aflak

    https://medium.com/swlh/ray-tracing-from-scratch-in-python-41670e6a96f9
    Create a computer-generated image using the Ray Tracing algorithm coded from scratch in Python. fig. 1 — computer-generated image. In this post I will give you a glimpse of what computer ...

GitHub - rafael-fuente/Python-Raytracer: A basic Ray …

    https://github.com/rafael-fuente/Python-Raytracer
    Python-Fast-Raytracer. A basic Ray Tracer that exploits numpy arrays and functions to work fast. The code is written keeping as much readability as possible.

Ray Tracer in Python (Part 1) - Arunrocks

    https://arunrocks.com/ray-tracer-in-python-1-points-in-3d-space-show-notes/
    Recently realtime ray tracing became a hot topic in the gaming community after various Minecraft Ray tracing videos started popping up. Of course, you need a monster of a machine to get decent framerates. ... I spent a weekend playing with various algorithms to create a simple ray tracer in Python by heavily leveraging NumPy. Wrote a toy ...

A Raytracer in Python - Part 1 - Fly, Crash, Raise Exception

    https://stefanoborini.com/a-raytracer-in-python-part-1-basic-functionality/
    Raytracing is a technique to produce a photorealistic image. It works by projecting rays from the observer to the scene, and coloring pixels on a viewplane for every ray that intersects an object. This mechanism resembles how vision works, although in the opposite direction. Light rays from a lamp hit objects and their reflection happens to ...

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