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Accelerated Ray Tracing in One Weekend in CUDA

    https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
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Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray Tracing | NVIDIA Developer Ray Tracing Ray tracing is a rendering technique that can realistically simulate the lighting of a scene and its objects by rendering physically accurate reflections, refractions, shadows, and indirect lighting.

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since.

Interactive Ray Tracing with CUDA - Nvidia

    https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
    Ray tracing is sublinear, rasterization linear in primitives Rasterization uses culling techniques Ray tracing is linear, rasterization sublinear in pixels Ray tracing uses packets & frustum tracing Ray Tracing vs. Rasterization Rasterization is fast …

NVIDIA OptiX™ Ray Tracing Engine

    https://developer.nvidia.com/rtx/ray-tracing/optix
    NVIDIA OptiX™ Ray Tracing Engine An application framework for achieving optimal ray tracing performance on the GPU. It provides a simple, recursive, and flexible pipeline for accelerating ray tracing algorithms. Bring the power of NVIDIA GPUs to your ray tracing applications with programmable intersection, ray generation, and shading. Get Started

Accelerated Ray Tracing in One Weekend in CUDA

    https://forums.developer.nvidia.com/t/accelerated-ray-tracing-in-one-weekend-in-cuda/148615
    Recent announcements of NVIDIA’s new Turing GPUs, RTX technology, and Microsoft’s DirectX Ray Tracing have spurred a renewed interest in ray tracing. Using these technologies vastly simplifies the ability to write applications using ray tracing.

raytracing with CUDA - Stack Overflow

    https://stackoverflow.com/questions/39473/raytracing-with-cuda
    This problem, with the current state of the art in ray-tracing code, reduces your GPU utilization by a factor of 16-32, which may make performance unacceptable for your application, especially if it's real-time (e.g. a game). It still might be …

GPU Rendering Solutions for 3D Designers | NVIDIA

    https://www.nvidia.com/en-us/design-visualization/solutions/rendering/
    Real-time ray tracing and AI-accelerated denoising lets designers, architects and artists interactively ray trace in the application viewport, transforming the creative design workflow and delivering significantly faster rendering than traditional CPU-based solutions. CPU vs GPU Rendering Video WATCH VIDEO

CUDA and Ray Tracing Developer Tools | NVIDIA On-Demand

    https://www.nvidia.com/en-us/on-demand/session/gtcsj20-cwe21165/
    This is a “Connect with the Experts” session, where you can meet 1:1 with NVIDIA engineers and researchers to get your questions answered. With the advances in accelerated GPU computing and rendering come new development challenges. The new NVIDIA Nsight developer tools portfolio enables developers to embrace new CUDA features like CUDA graphs and accelerated …

NVIDIAOptiX6 - raytracing-docs.nvidia.com

    https://raytracing-docs.nvidia.com/optix6/guide_6_5/nvidia_optix_programming_guide.220511.LTR.pdf
    The OptiX engine is composed of two symbiotic parts: 1) a host-based API that defines data structures for ray tracing, and 2) a CUDA C++-based programming system that can produce new rays, intersect rays with surfaces, and respond to those intersections. Together, these two pieces provide low-level support for “raw ray tracing.”

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