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NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    NVIDIA RTX brings real time, cinematic-quality rendering to content creators and game developers. RTX is built to be codified by the newest generation of cross platform standards: Microsoft DirectX Ray Tracing (DXR) and Vulkan from Khronos Group. Microsoft’s DXR API extends DirectX 12 to support ray tracing.

NVIDIA RAY TRACING DOCUMENTATION

    https://raytracing-docs.nvidia.com/
    The NVIDIA ® OptiX ™ 6.5 ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. NVIDIA IndeX BROWSE NVIDIA ® IndeX ™ is a 3D volumetric, interactive visualization SDK used by scientists and researchers to visualize and interact with massive data sets. Material Definition Language BROWSE

Introduction to NVIDIA RTX and DirectX Ray Tracing

    https://developer.nvidia.com/blog/introduction-nvidia-rtx-directx-ray-tracing/
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DX12 Raytracing tutorial - Part 1 | NVIDIA Developer

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
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NVIDIA RTX™ platform | NVIDIA Developer

    https://developer.nvidia.com/rtx
    The RTX platform provides software APIs and SDKs running on advanced hardware to provide solutions capable of accelerating and enhancing graphics, photos, imaging and video processing. These include: Ray Tracing (OptiX, Microsoft DXR, Vulkan) AI-Accelerated Features (NGX) Rasterization (Advanced Shaders) Simulation (CUDA 10, PhysX, Flex)

NVIDIA OptiX 7.4 - NVIDIA Ray Tracing Documentation

    https://raytracing-docs.nvidia.com/optix7/index.html
    The NVIDIA OptiX 7 API is an application framework for achieving optimal ray tracing performance on the GPU. It provides a simple, recursive, and flexible pipeline for accelerating ray tracing algorithms.

MDL SDK API Programmer's Manual - raytracing-docs.nvidia.com

    https://raytracing-docs.nvidia.com/mdl/api/index.html
    The MDL SDK API supports the startup and configuration of the MDL compiler, the import and analysis of MDL modules, and compilation into other representations. The MDL SDK API includes also the math API and the base API. The math API provides vector, matrix, bbox, and color classes and math functions. The base API provides basic types ...

Device API - raytracing-docs.nvidia.com

    https://raytracing-docs.nvidia.com/optix7/api/group__optix__device__api.html
    NVIDIA OptiX 7.4 API Up. ... Initiates a ray tracing query starting with the given traversable (overload with 21 payload registers). See Also optixTrace(OptixTraversableHandle,float3,float3,float,float,float,OptixVisibilityMask,unsigned int,unsigned int,unsigned int,unsigned int)

NVIDIA Iray - Programmer's Manual

    https://raytracing-docs.nvidia.com/iray/manual/index.html
    1.4 How to run a program. 1.5 Starting and shutting down the Iray API. 1.5.1 Loading and accessing the neuray library. 1.5.2 Authenticating an application against the neuray library. 1.5.3 Start-up and shutdown. 1.5.4 Example – Start-up and shutdown. 1.5.5 Example – Shared header file. 1.6 A first image.

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