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Octree-R: an adaptive octree for efficient ray tracing - IEEE Journa…

    https://ieeexplore.ieee.org/document/485621/#:~:text=We%20propose%20the%20Octree-R%2C%20an%20octree-variant%20data%20structure,minimizes%20the%20estimated%20number%20of%20ray-object%20intersection%20tests.
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Octree-R: an adaptive octree for efficient ray tracing

    https://ieeexplore.ieee.org/abstract/document/485621/
    Octree-R: an adaptive octree for efficient ray tracing Abstract: Ray tracing requires many ray-object intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space.

Octree-R: an adaptive octree for efficient ray tracing

    https://ieeexplore.ieee.org/document/485621/
    Octree-R: an adaptive octree for efficient ray tracing Abstract: Ray tracing requires many ray-object intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space.

Octree-R: An Adaptive Octree for Efficient Ray Tracing

    https://www.researchgate.net/publication/3410767_Octree-R_An_Adaptive_Octree_for_Efficient_Ray_Tracing
    We propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the …

Octree-R: An adaptive octree for efficient ray tracing

    https://www.academia.edu/977973/Octree_R_An_adaptive_octree_for_efficient_ray_tracing
    The al- schemes. m.OCTREE-RCONSTRUCTION ALGORITHM In thrs section, we present the Octree-R data structure for more efficient ray tracing. An Octree-R has the same structure as an octree except that the space is subdivided at a point that is not a spatial median.

4, Octree-R: An Adaptive Octree for Efficient Ray …

    https://dblab.kaist.ac.kr/Prof/pdf/Whang1995.pdf
    In this paper, we propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the num- ber of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray- object intersection tests.

Octree-R: An Adaptive Octree for Efficient Ray Tracing

    https://www.semanticscholar.org/paper/Octree-R%3A-An-Adaptive-Octree-for-Efficient-Ray-Whang-Song/06f432dab3c0118d6660082ca280f3265eb3f40f
    We propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the …

Octree-R: an Adaptive Octree for Efficient Ray Tracing …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.147.9711
    In this paper, we propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of rayobject intersection tests.

Octree-R: An Adaptive Octree for Efficient Ray Tracing

    https://dl.acm.org/doi/abs/10.1109/2945.485621
    A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many non-overlapping subregi... Octree-R: An Adaptive Octree for Efficient Ray Tracing: IEEE Transactions on Visualization and Computer Graphics: Vol 1, No 4

Ray Tracing Complex Objects Using Octrees

    https://www.cs.swarthmore.edu/~jcarste1/pdfs/octree.pdf
    The nal aspect of the Octree implementation is the ray-octree intersection that needs to be calculated in order to know which leaf nodes are pierced by a ray. This is done by taking the ray parametric function: r x(t) = p x + td x r y(t) = p y + td y r z(t) = p z + td z We know that an intersection has occured if there exists one t that satis es: x 0(o) r x(t) < x 1(o) y

Ray Tracing 101: Octrees for faster intersection · Julian Amann

    https://vertexwahn.de/2022/03/12/octree/
    Efficient intersection between rays and objects can be achieved by using acceleration structures such as octrees. The idea of an octree is to split the space into $8$ equal-sized octants (hence the name). The 2D variant of an octree is a quadtree. Analogous a binary tree can be considered to be the 1D variant of an octree and a quadtree.

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