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4, Octree-R: An Adaptive Octree for Efficient Ray Tracing

    https://dblab.kaist.ac.kr/Prof/pdf/Whang1995.pdf#:~:text=A%20way%20of%20reducing%20the%20number%20of%20ray-object,an%20octree-variant%20data%20structure%20for%20efficient%20ray%20tracing.
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Voxel Octree Raytracing - YouTube

    https://www.youtube.com/watch?v=i5yOVR4zWCw
    This is a voxel octree ray-tracer. It uses OpenGL's compute shaders so it can run on nvidia and amd cards. The world is cut up into 32^3 chunks which are in ...

Octree - Raytracing & voxel iteration - Graphics and GPU

    https://www.gamedev.net/forums/topic/549282-octree---raytracing--voxel-iteration/
    Well in order to iterate rays through voxels and test for intersections, voxels have to have a pointer or an array offset to the polygon (s) currently in that voxel. Since i assume a dynamic scene, i have to update the tree in each frame. Btw, I don't even know what a dynamic octree technically is.

Octree And Ray Casting - Next-Gen 3D Rendering …

    https://www.tomshardware.com/reviews/voxel-ray-casting,2423-4.html
    Octree And Ray Casting. The tree is a frequently-used data structure in computer science because it makes it possible to arrange data hierarchically. Everybody uses tree structures every day ...

Ray Tracing Complex Objects Using Octrees - Swarthmore …

    https://www.cs.swarthmore.edu/~jcarste1/pdfs/octree.pdf
    Ideally a ray will enter one octree root, determine which child it hit, then which child of that child it hit, and so on. The higher depth to which we de ne our tree, the more nodes there will be and thus the program will theoretically run faster and faster as depth increases.

GitHub - JosephKrusling/Voxel-Raytracing-Engine: A voxel …

    https://github.com/JosephKrusling/Voxel-Raytracing-Engine
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Ray-traced voxel engine : VoxelGameDev - reddit

    https://www.reddit.com/r/VoxelGameDev/comments/cmsu9a/raytraced_voxel_engine/
    Ray-traced voxel engine Media This ray traces an octree of 3D voxel textures (each 32^3), with one primary ray, and one shadow ray. For fun I recently turned the voxels into "dice" which makes for a more organic look. Uses 8xTAA. Runs at >60fps in 1080p on my 1080Ti, likely can be optimized to run fast on older hw too (or just use lower res).

Voxel Cone Tracing and Sparse Voxel Octree for Real-time

    https://developer.download.nvidia.com/GTC/PDF/GTC2012/PresentationPDF/SB134-Voxel-Cone-Tracing-Octree-Real-Time-Illumination.pdf
    Traced like a participating media Volume ray-casting Voxel representation Scene geometry : Opacity field + Incoming radiance 3D MIP-map pyramid of pre-filtered values Quadrilinearly interpolated samples n r l Rendering algorithm 1. Light pass (es) Bake irradiance (RSM) 2. Filtering pass Down-sample radiance in the octree 3.

Ray Tracing in Sparse Voxel DAGs - YouTube

    https://www.youtube.com/watch?v=YWNKGXVBsjY
    Hello, everyone.I implemented ray tracing in sparse voxel octree. This is one of ways to rendering many lights for shadows. All voxel is binary for occlustio...

IMPLEMENTING RAY TRACING WITH OCTREES AND …

    https://www.cs.umd.edu/~hjs/pubs/SameCG89.pdf
    Rays are traced through the scene by calculating the blocks through which they pass. This calculation is performed in a bottom-up manner through the use of neighbor finding. The octrees are assumed to be implemented by a pointer representation. l. INTRODUCTION

Octree raycasting/raytracing - best ray/leaf ... - Stack Overflow

    https://stackoverflow.com/questions/6281415/octree-raycasting-raytracing-best-ray-leaf-intersection-without-recursion
    Could anyone provide a short & sweet explanation (or suggest a good tutorial) on how to cast a ray against a voxel octree without recursion? I have a complex model baked into an octree, and I need to find the best/closest leaf that intersects a ray. A standard drill-down iterative tree walk: Grab the root node; Check for intersection;

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