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markbecker/OpenCL_Raytracer: A Raytracer utilizing …

    https://github.com/markbecker/OpenCL_Raytracer
    Ray tracing is a technique that generates an image by tracing the path of light through. pixels in an view plane and simulating the effects of its intersections with virtual objects. Ray tracing is capable of producing an image of photo-realistic quality. usually higher than. that of scan-line rendering methods.

kotturtech/OpenCLRayTracer: OpenCL Ray Tracing Utility …

    https://github.com/kotturtech/OpenCLRayTracer
    OpenCL Ray Tracing Utility Library. Contribute to kotturtech/OpenCLRayTracer development by creating an account on GitHub.

OpenCL GPGPU Raytracing - BRL-CAD

    https://brlcad.org/wiki/OpenCL_GPGPU_Raytracing
    With implicit geometry and constructive solid geometry (CSG) Boolean operations, we also have a very different approach to ray tracing that has its own set of academic challenges. Your project is to help us introduce a GPGPU pipeline into BRL-CAD using OpenCL. You're welcome to use a library that encapsulates OpenCL.

Ray Tracing in One Weekend in OpenCL

    https://github.com/D-K-E/opencl-raytracer-oneweekend
    Ray Tracing in One Weekend in OpenCL. Ray tracing in One Weekend in OpenCL 1.2. Branches roughly follow the chapters of the infamous Ray Tracing in One Weekend by P. Shirley, so it should be fairly easy to follow what's going on.. Some of my design choices might seem weird and I change it quite a bit along the way.

Realtime raytracing with OpenCL II - One man show - GameDev.net

    https://www.gamedev.net/blogs/entry/2254210-realtime-raytracing-with-opencl-ii/
    Advertisement. Hello, In the first chapter of Realtime raytracing with OpenCL, we talked about how to use the OpenCL API for general computations and I wrote a program to sum 2 arrays on the GPU. Now I will explain how to write the raytracer itself. A couple of things first : I will not go into too much detail about the theory behind a raytracer.

Ray tracer in Rust and OpenCL - Alexey Gerasev

    https://agerasev.github.io/2019/09/24/clay-ray-tracer.html
    This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework for toy experiments with ray tracing, so the main goals was modularity and extendability, and also performance was taken into account. Here is the main page of the project. Preface Permalink.

GitHub - Project-10/OpenRT: Open Source Ray Tracing …

    https://github.com/Project-10/OpenRT
    The computational independence of each ray makes our ray-tracing library amenable to a basic level of parallelisation. OpenRT is released under a BSD license and hence it is free for both academic and commercial use. The code is written entirely in C++ with using the OpenCV library. Check out the project site for all the details like

OpenCL-path-tracing-tutorial-2-Part-1-Raytracing-a-sphere

    https://github.com/straaljager/OpenCL-path-tracing-tutorial-2-Part-1-Raytracing-a-sphere
    Tutorial explaining how to use OpenCL for ray tracing a simple sphere

raytracing - OpenCL ray tracer: which is better, geometry …

    https://computergraphics.stackexchange.com/questions/7997/opencl-ray-tracer-which-is-better-geometry-code-on-device-side-or-on-host-side
    In order to pass data to the device side, in OpenCL you must create the sphere structure on the device as well (that is in the kernel). So you first create your structures as classes or structs on the CPU. The variables in the structs should be of cl_* datatypes. OpenCL provides typedefs for all primitive data types.

Are there simple, free, C++ ray tracing libraries out there?

    https://stackoverflow.com/questions/8551689/are-there-simple-free-c-ray-tracing-libraries-out-there
    Show activity on this post. I have a pet project related to ray tracing. I need to generate ray traced images but the actual ray tracing is not the focus here. Thus I'd like to be able to freely use a library to do that for me. it is quite big, there are zillions of lines of code and many, many features I don't even dream of, so I may have a ...

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