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GitHub - straaljager/OpenCL-path-tracing-tutorial-2-Part-1 ...

    https://github.com/straaljager/OpenCL-path-tracing-tutorial-2-Part-1-Raytracing-a-sphere
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Realtime raytracing with OpenCL II - One man show ...

    https://www.gamedev.net/blogs/entry/2254210-realtime-raytracing-with-opencl-ii/
    If you want the raytracer to be reusable, you need to move the scene creation to the C++ program and pass it to the OpenCL program. It will probably be faster as well (if you organize it properly). __kernel void main ( __global float4 *dst, uint width, uint height, __global float* viewTransform, __global float* worldTransforms )

Ray tracer in Rust and OpenCL - Alexey Gerasev

    https://agerasev.github.io/2019/09/24/clay-ray-tracer.html
    This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework for toy experiments with ray tracing, so the main goals was modularity and extendability, and also performance was taken into account. Here is the main page of the project. Preface Permalink.

Ray Tracing in One Weekend in OpenCL - github.com

    https://github.com/D-K-E/opencl-raytracer-oneweekend
    Ray tracing in One Weekend in OpenCL 1.2. Branches roughly follow the chapters of the infamous Ray Tracing in One Weekend by P. Shirley, so it should be fairly easy to follow what's going on. Some of my design choices might seem weird and I change it quite a bit along the way. The main problem was using C in OpenCL kernels and C++ in host side.

GitHub - markbecker/OpenCL_Raytracer: A Raytracer ...

    https://github.com/markbecker/OpenCL_Raytracer
    Ray tracing is a technique that generates an image by tracing the path of light through. pixels in an view plane and simulating the effects of its intersections with virtual objects. Ray tracing is capable of producing an image of photo-realistic quality. usually higher than. that of scan-line rendering methods.

GitHub - straaljager/OpenCL-path-tracing-tutorial-1 ...

    https://github.com/straaljager/OpenCL-path-tracing-tutorial-1-Getting-started
    OpenCL-path-tracing-tutorial-1-Getting-started Introductory tutorial for setting up the OpenCL environment for parallel computation by Sam Lapere, 2016 This is a kind of "Hello World!" program for OpenCL, demonstrating how to add two arrays of numbers in parallel. Compiling instructions (for Visual Studio on Windows)

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